Nomic
en.wikipedia.org
Nomic
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#5I think I should get an upvote or two for sparing all of you the details. ;-)
Re: Nomic
#6It's very understandable why these sort of games don't take off very often, as Z. writes in the [1] link on What Went Wrong:
> Unfortunately, the things that made the Infinifranchise great are the same things that made them alienating and, at times, ridiculous. It’s very hard to be creative on demand, which can lead to games that are draining and not terribly spectacular if the players aren’t in the groove. As a result, the games tended to have a limited audience and be overly complicated, although this is most definitely also a consequence of me.
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Zach is also the guy who made Infiniminer[2], the sandbox mining game, and if it looks like a precursor to Minecraft, that's because it was.
I haven't talked to him in a while but Zach these days mostly makes indie engineering puzzle games, you should really check them out[3].
[1] http://thesiteformerlyknownas.zachtronicsindustries.com/?p=6...
[2] http://thesiteformerlyknownas.zachtronicsindustries.com/?p=7...
Re: Nomic
#7http://en.wikipedia.org/wiki/List_of_games_with_mutable_rule...
which I find fascinating.