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Show HN: Super Dario

superdario.pawb.de

81–90 of 108 posts

Re: Show HN: Super Dario

#82
After playing this game, I think it's time to launch 'vibe game design.' Now that the code is solved, it's time to release 'vibe game design,' 'vibe music design,' and 'vibe control design' for serious game design

Re: Show HN: Super Dario

#83

Funny idea but wow the gameplay is terrible and full of bugs. Bad hitboxes, shells that bounce in front of holes, bad physics. AI still cannot oneshot 2D platformers, the most documented videogame genre with so much source code available.

Yep. Additionally having experimented pretty heavily in this space, I'll state that even with state-of-the-art models (like NB Pro or GPT-Image-2), good luck getting them to generate sprite sheets with consistent frames for animation particularly if you're shooting for a pixel art aesthetic. I've made a few sprite-based animations with AI assistance but it still required a fair amount of manual photoshop (or in my ca…

It’s a tough problem but Retro Diffusion is making some incredible progress

https://retrodiffusion.ai/

Re: Show HN: Super Dario

#86
post #39

Funny idea but wow the gameplay is terrible and full of bugs. Bad hitboxes, shells that bounce in front of holes, bad physics. AI still cannot oneshot 2D platformers, the most documented videogame genre with so much source code available.

One-shotting is a bit of a red herring, imo. Let's say I wanted to build a "Super Dario" meme platformer. I would do some research, find a platformer on Codepen or Github that "feels" good, tweak it to my liking, change the sprites, and voila. I constantly have to tell agents to just "look it up online" and "don't hallucinate your own components" because people have already done this a million times. Ironically, bein…

TBH, I wonder how much one-shotting posts are just lying about one-shotting it.

Re: Show HN: Super Dario

#89

Funny idea but wow the gameplay is terrible and full of bugs. Bad hitboxes, shells that bounce in front of holes, bad physics. AI still cannot oneshot 2D platformers, the most documented videogame genre with so much source code available.

On the "bright side", it's impossible to die!

It seems that you do lose a life when hit by an enemy or falling in a pit, but the latter freezes until you click the toggle sound button, and running out of lives resets the counter to 3 and halves your "valuation".

Re: Show HN: Super Dario

#90
Omg, so funny! I can’t believe I played this for like 5 min straight

Are those little Sam Altmans?!

Love the power ups: tokenmaxxing, usage reset

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