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Building and shipping Mac and iOS apps without opening Xcode

scottwillsey.com

31–40 of 248 posts

Re: Building and shipping Mac and iOS apps without opening Xcode

#31

Thought this was going to be about the new Ruby Native! https://rubynative.com “From bundle install to your phone in minutes. To the App Store and Google Play without a line of native code.“

holy hell $299/app is wild

One time?! That's amazing.

Re: Building and shipping Mac and iOS apps without opening Xcode

#32
post #29

Doesn't that mean you need to distribute the app (TestFlight) before you can preview your app? How do you test locally without the simulators?

For a macOS app you don't need a simulator. For an iPhone app I've seen Claude Code launch the simulator without me needing to open Xcode.

Re: Building and shipping Mac and iOS apps without opening Xcode

#33

Earlier quoted context omitted.

Not if you've got a good sandbox.

Do you have one?

Yup, I built one! https://github.com/kstenerud/yoloai

You can even run simulators in it if you choose the Tart backend.

Re: Building and shipping Mac and iOS apps without opening Xcode

#35
post #3

It's kind of funny to be reading this: > I had Claude Code create mine: I told Claude, more or less: I want to archive, Developer ID-sign, notarize, staple, and install this app to /Applications without ever opening Xcode. Write me a script that does the whole chain and fails loudly if any step breaks. Even though the text we're reading is Claude talking to us as well :) Also it was weird to see the mention of "ask y…

Claude telling us to point Claude to a web site written by Claude so that we can use Claude to create a build environment...

yo dawg

Re: Building and shipping Mac and iOS apps without opening Xcode

#36

Earlier quoted context omitted.

Do you have one?

Yup, I built one! https://github.com/kstenerud/yoloai You can even run simulators in it if you choose the Tart backend.

And how is your vibe coded sandbox better than 1000 other sandboxes?

Re: Building and shipping Mac and iOS apps without opening Xcode

#37
post #29

Doesn't that mean you need to distribute the app (TestFlight) before you can preview your app? How do you test locally without the simulators?

Testing != Distribution. You can run directly on a connected iOS device, without setting up anything related to the app store.

Re: Building and shipping Mac and iOS apps without opening Xcode

#39
post #35

Earlier quoted context omitted.

Claude telling us to point Claude to a web site written by Claude so that we can use Claude to create a build environment...

yo dawg

I heard you liked Claude, so I put extra Claude in your Claude so you can do more Claude.

Re: Building and shipping Mac and iOS apps without opening Xcode

#40
post #3

It's kind of funny to be reading this: > I had Claude Code create mine: I told Claude, more or less: I want to archive, Developer ID-sign, notarize, staple, and install this app to /Applications without ever opening Xcode. Write me a script that does the whole chain and fails loudly if any step breaks. Even though the text we're reading is Claude talking to us as well :) Also it was weird to see the mention of "ask y…

Claude telling us to point Claude to a web site written by Claude so that we can use Claude to create a build environment...

… that Claude can use, because Claude can’t use the XCode gui very efficiently.
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