Having to have Xcode installed is more than half the problem. It makes Visual Studio look lightweight.
Xcode does have (or had, haven't checked for a while) a lightweight "command line tools only" installer. Unfortunately, that installer omits a lot of the actual useful command line tools, like the notary and stapler tools. I also recall that the command line tool only installer leaves out things like the metal compiler, too. Not sure what the point of it is.
Building and shipping Mac and iOS apps without opening Xcode
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Re: Building and shipping Mac and iOS apps without opening Xcode
#22Thought this was going to be about the new Ruby Native! https://rubynative.com “From bundle install to your phone in minutes. To the App Store and Google Play without a line of native code.“
Re: Building and shipping Mac and iOS apps without opening Xcode
#23Re: Building and shipping Mac and iOS apps without opening Xcode
#24Being outside of the approved development loop has rough edges. How do you keep the app from putting up that permission to access documents folder all the time while you rebuild it?
Re: Building and shipping Mac and iOS apps without opening Xcode
#25By using "Claude Code"* * and giving Anthropic all your secrets, env vars, certificates and your source code to them.
Re: Building and shipping Mac and iOS apps without opening Xcode
#26Re: Building and shipping Mac and iOS apps without opening Xcode
#27This is cool but also makes me worried about the tendency with llms for all of us to make bespoke solutions rather than building a better community tool or extending an existing tool to solve the problem. fastlane exists to solve exactly this problem in the mobile space.
Re: Building and shipping Mac and iOS apps without opening Xcode
#28This is cool but also makes me worried about the tendency with llms for all of us to make bespoke solutions rather than building a better community tool or extending an existing tool to solve the problem. fastlane exists to solve exactly this problem in the mobile space.