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Show HN: Super Dario

superdario.pawb.de

51–60 of 108 posts

Re: Show HN: Super Dario

#52

Okay, so, maker here! I was expecting this to drown in the flood of /newest, so seeing so many folks get a chuckle out of this is a very pleasant surprise. The obvious spark for this was yesterday's second last-minute extension of the Fable promotional window (a phrase comprised of two heavily strained words at this point), and an hour or so of back-and-forth with GLM-5.2 and Opus later, here we are. The game is, of…

Level 10 government subsidy invincible mode

Re: Show HN: Super Dario

#54

Funny idea but wow the gameplay is terrible and full of bugs. Bad hitboxes, shells that bounce in front of holes, bad physics. AI still cannot oneshot 2D platformers, the most documented videogame genre with so much source code available.

On the "bright side", it's impossible to die!

More like keeps "extending by 1 more week"

Re: Show HN: Super Dario

#55
post #30

Earlier quoted context omitted.

Just amazing how right a few people at Nintendo got this in 1985, and its still so easy to get it absolutely wrong.

Nintendo wasn’t even trying, it was all their old sprite characters from Japan market that didn’t do well smashed together in a rushed title for an NA launch. It surprised them.

Shigeru Miyamoto has spoken many times about the process of perfecting the controls for SMB, which is quite the opposite of "wasn't even trying".

Re: Show HN: Super Dario

#58

Okay, so, maker here! I was expecting this to drown in the flood of /newest, so seeing so many folks get a chuckle out of this is a very pleasant surprise. The obvious spark for this was yesterday's second last-minute extension of the Fable promotional window (a phrase comprised of two heavily strained words at this point), and an hour or so of back-and-forth with GLM-5.2 and Opus later, here we are. The game is, of…

Level 10 government subsidy invincible mode

gotta save some ideas for the sequel

Re: Show HN: Super Dario

#60

Funny idea but wow the gameplay is terrible and full of bugs. Bad hitboxes, shells that bounce in front of holes, bad physics. AI still cannot oneshot 2D platformers, the most documented videogame genre with so much source code available.

Yep. Additionally having experimented pretty heavily in this space, I'll state that even with state-of-the-art models (like NB Pro or GPT-Image-2), good luck getting them to generate sprite sheets with consistent frames for animation particularly if you're shooting for a pixel art aesthetic. I've made a few sprite-based animations with AI assistance but it still required a fair amount of manual photoshop (or in my ca…

If you're not going for pixel art, use the video to video models (the character swap ones that take in a video reference of the animation and a still of the character (the tiktok deepfake models)).

You can e.g. download a run cycle from Mixamo, use Blender to render a video from whatever angle you wish, and feed that into the model along with your sprite on a green background, it's pretty much perfect.

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