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Show HN: Super Dario

superdario.pawb.de

41–50 of 108 posts

Re: Show HN: Super Dario

#42

Funny idea but wow the gameplay is terrible and full of bugs. Bad hitboxes, shells that bounce in front of holes, bad physics. AI still cannot oneshot 2D platformers, the most documented videogame genre with so much source code available.

On the "bright side", it's impossible to die!

That's the power of venture capital!

Re: Show HN: Super Dario

#43

Funny idea but wow the gameplay is terrible and full of bugs. Bad hitboxes, shells that bounce in front of holes, bad physics. AI still cannot oneshot 2D platformers, the most documented videogame genre with so much source code available.

[deleted]

Re: Show HN: Super Dario

#46

Funny idea but wow the gameplay is terrible and full of bugs. Bad hitboxes, shells that bounce in front of holes, bad physics. AI still cannot oneshot 2D platformers, the most documented videogame genre with so much source code available.

On the "bright side", it's impossible to die!

This was my favorite bit of meta-commentary: it doesn't matter how poorly you play, you never lose!

Re: Show HN: Super Dario

#50
post #30

Earlier quoted context omitted.

Just amazing how right a few people at Nintendo got this in 1985, and its still so easy to get it absolutely wrong.

Nintendo wasn’t even trying, it was all their old sprite characters from Japan market that didn’t do well smashed together in a rushed title for an NA launch. It surprised them.

Huh? This is very much not my understanding of SMB1’s development. Are you maybe thinking of Donkey Kong (made to replace a failed arcade game) and/or the US version of SMB2 (a re-skinned non-Mario Japanese game)?
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