Having to have Xcode installed is more than half the problem. It makes Visual Studio look lightweight.
Building and shipping Mac and iOS apps without opening Xcode
11–20 of 248 posts
Re: Building and shipping Mac and iOS apps without opening Xcode
#12Having to have Xcode installed is more than half the problem. It makes Visual Studio look lightweight.
I’m not defending Xcode (I hate it), just clarifying.
Re: Building and shipping Mac and iOS apps without opening Xcode
#13It's kind of funny to be reading this: > I had Claude Code create mine: I told Claude, more or less: I want to archive, Developer ID-sign, notarize, staple, and install this app to /Applications without ever opening Xcode. Write me a script that does the whole chain and fails loudly if any step breaks. Even though the text we're reading is Claude talking to us as well :) Also it was weird to see the mention of "ask y…
Re: Building and shipping Mac and iOS apps without opening Xcode
#14Re: Building and shipping Mac and iOS apps without opening Xcode
#15If it's okay to mention my own complementary open source project, Axiom¹ does a good job of helping coding harnesses know how to do this effectively for Apple OS development. In addition to a deep roster of skills and agencts, Axiom includes several for-LLM tools². xclog , xcprof , xcsym , and xcui are designed to be used by LLMs, and expose capabilities in a token-efficient way. These tools are equally helpful for n…
Re: Building and shipping Mac and iOS apps without opening Xcode
#16* and giving Anthropic all your secrets, env vars, certificates and your source code to them.
Re: Building and shipping Mac and iOS apps without opening Xcode
#17Having to have Xcode installed is more than half the problem. It makes Visual Studio look lightweight.
Xcode does have (or had, haven't checked for a while) a lightweight "command line tools only" installer. Unfortunately, that installer omits a lot of the actual useful command line tools, like the notary and stapler tools. I also recall that the command line tool only installer leaves out things like the metal compiler, too. Not sure what the point of it is.
My only familiarity with it is because it's needed by brew. I honestly never looked into exactly what is in the package, but I assumed things like what is installed with -devel packages of yum/apt-get/dnf/etc. Lots of repos have common list of things to install like gcc/make/etc. Again, just guessing, but it's one of the first things I've always run on a new Mac to get it usable for CLI usage.
Re: Building and shipping Mac and iOS apps without opening Xcode
#18Although this has been well known for years and documented.
Re: Building and shipping Mac and iOS apps without opening Xcode
#19“From bundle install to your phone in minutes. To the App Store and Google Play without a line of native code.“
Re: Building and shipping Mac and iOS apps without opening Xcode
#20If it's okay to mention my own complementary open source project, Axiom¹ does a good job of helping coding harnesses know how to do this effectively for Apple OS development. In addition to a deep roster of skills and agencts, Axiom includes several for-LLM tools². xclog , xcprof , xcsym , and xcui are designed to be used by LLMs, and expose capabilities in a token-efficient way. These tools are equally helpful for n…