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RISCBoy is an open-source portable games console, designed from scratch

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31–37 of 37 posts

Re: RISCBoy is an open-source portable games console, designed from scratch

#31

The author of this is one of the greatest minds of our time. While doing this is cool, he also designed the Hazard3 core in the RP2350 as well as the QSPI unit in it -- the only memory-mapped QSPI unit I've encountered so far that I've not been able to crash or hang.

I echo your QSPI sentiments .. and the RP2350 is simply badass. So many, many applications. The sonic screwdriver of bus pirates ..

Re: RISCBoy is an open-source portable games console, designed from scratch

#33
post #2

Does RISCBoy run Godot Engine? How can I make RISCBoy run Godot Engine?

Why do you want an engine? Just write games

Yeah, the purpose of these kinds of designs is to not have to deal with 3rd party engines. The machine is the engine.

Re: RISCBoy is an open-source portable games console, designed from scratch

#34
post #26

Is the greatest challenge in adopting this new hardware architecture the technology itself, or the lack of an existing developer ecosystem and software toolchains?

Both. In general, hardware development is harder & more costly than software development (although it does depend on what you're doing & how).

Lack of software tools can be overcome. But lack of eg. a game library is a bigger problem. Unless it's really easy to port titles somehow.

Re: RISCBoy is an open-source portable games console, designed from scratch

#35
post #15

Earlier quoted context omitted.

Thank you to the author for writing a GitHub page in 2026 that is entirely devoid of emoji.

I mean no disrespect to Luke Wren, but he did not write it in 2026; he wrote it in 2018-2021. :)

It's still on the backburner. I'm gonna finish it... one day...
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