Live data from Hacker News

Cyberpunk Comics, Manga and Graphic Novels

shellzine.net

91–100 of 165 posts

Re: Cyberpunk Comics, Manga and Graphic Novels

#91

Earlier quoted context omitted.

For those who don't know, like me: he moved into adult manga, hentai-ish poster book work. His popularity may have corrupted him... https://appleseed.fandom.com/wiki/Shirow_Masamune

He's always been a very horny creator and the original Ghost In the Shell movie (in fairness not directed by him) has the female main character need to get nude to use her stealth ability while the men can leave their clothes on. Whatever narrative you've invented of Shirow changing over time is a stretch.

If you've seen the original movie, other than nudity there is very little horny in it. No sex, no banter about sex, no erotica. The female body, even if well endowed, is depicted clinically and emotionless. There are no lecherous characters, nobody chasing girls, etc. No romance even, though the relationship between Motoko and Batou is somewhat ambiguous.

Shirow's manga is horny though, partly why I dislike it.

Re: Cyberpunk Comics, Manga and Graphic Novels

#92

So much of this space has been collapsed into homogenized entertainment. Nowadays, by the time a child is ten years old they have seen every form of the hero’s journey in the cartoons they watch, to the degree where there are tropes and nods to source material or even sometimes derivatives of source. Sci fi, fantasy and other genres are blended in as hooks because cartoons have to keep viewership and eye balls, so th…

Cyberpunk specifically has also been outdated fast by real world developments, and other genres emerging with similar topics, but different design(?)-language. The whole cyberspace-element for example kinda died (or evolved) with the rise of the real internet, the Matrix-Movies and recently with stuff like VRMMO-stories from asia. The overall concepts and elements are still around in some way, but the specific combin…

I'd go the other way and say Cyberpunk was meant to be capitalism taken to its logical extreme (unregulated industries rife with corruption, with markets/regimes perturbed only through acts of violence and espionage).

As life begins to imitate art, we're met with a The Thick Of It type situation where the satire of reality is no longer applicable and would be further diminished by continuing it

> "Time and again, The Thick of It led and reality fell in behind."

Re: Cyberpunk Comics, Manga and Graphic Novels

#93
post #82

Earlier quoted context omitted.

Cyberpunk specifically has also been outdated fast by real world developments, and other genres emerging with similar topics, but different design(?)-language. The whole cyberspace-element for example kinda died (or evolved) with the rise of the real internet, the Matrix-Movies and recently with stuff like VRMMO-stories from asia. The overall concepts and elements are still around in some way, but the specific combin…

It feels like the last remaining promise of cyberpunk is widespread cybernetic augmentation. The rest of the genre is not really fiction anymore.

We do have some degree of it, but it's more on the realistic side of performance. The remaining body has to handle them after all, so it's hard to enhance performance beyond human limits for real. Maybe with some more decades of development.

But we've also learned that we don't need to change the body itself, when we can just enhance the tools we use. Smartphones are already seen as some sort of half-step towards humans becoming cyborgs. Similar have we now Exoskeletons, which are probably more practical than replacing a full limb.

Re: Cyberpunk Comics, Manga and Graphic Novels

#97

So much of this space has been collapsed into homogenized entertainment. Nowadays, by the time a child is ten years old they have seen every form of the hero’s journey in the cartoons they watch, to the degree where there are tropes and nods to source material or even sometimes derivatives of source. Sci fi, fantasy and other genres are blended in as hooks because cartoons have to keep viewership and eye balls, so th…

I think you are right for movies and TV shows, but not for "comics, manga and graphic novels" and I'll add books as well. Since those are much cheaper and easier to produce than TV shows and movies, they can be created independently, without the need to optimize for earning tons of money. Indie literature and comics are very diverse in the storytelling.

But I acknowledged (and dread a bit) that the audiovisual storytelling is such a strong force that any discussion about storytelling, even when specifically talking about literature/comics storytelling, is dominated by audiovisual references. Any creative writing workshop/course that include sci fi and fantasy genres will inevitably mention Star Wars as example for whichever technique. The more literary ones will mention some Oscar winning movie, etc.

Re: Cyberpunk Comics, Manga and Graphic Novels

#98

So much of this space has been collapsed into homogenized entertainment. Nowadays, by the time a child is ten years old they have seen every form of the hero’s journey in the cartoons they watch, to the degree where there are tropes and nods to source material or even sometimes derivatives of source. Sci fi, fantasy and other genres are blended in as hooks because cartoons have to keep viewership and eye balls, so th…

I've noticed this as well and I'm rather concerned about it. Those cheap rip offs will ruin countless classics for her and it's really sad. I'm looking for the most boring stuff for her to watch just so she doesn't become fully jaded by age 18.

Side note: if you need new stories, I've found a lot of weird and fun stuff to read on Royal Road.

Re: Cyberpunk Comics, Manga and Graphic Novels

#99

I've honestly not ever considered Ghost in the shell to be under the cyberpunk genre. It's too clean and the characters too ingrained in the working of the system. And the system "works", it's not a sanitised depiction, gits society feels much like our own with a detailed techno-realism it's a society still at the transitional point to something more radical; exemplified by humans still doing very manual things - tak…

But the point about the multi-finger fingers -xD- was not about transitional technology, but about explicitly avoiding direct brain connection as an additional layer of security.
Post reply on HN