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Ask HN: Does anyone let AI agents play games just for fun?

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Re: Ask HN: Does anyone let AI agents play games just for fun?

#12

I had this idea for an LLM that would play Sim City 24/7 while broadcasting live. It would be fun/interesting to check in now and then. Implementing this would be somewhat challenging.

Someone was building a similar one where AI agents run economies. I feel like it's a great way to quickly prototype different economic models and their effects.

Eventually we could have live demos of policy interventions the same day as they're announced

Re: Ask HN: Does anyone let AI agents play games just for fun?

#13
Autonomously, my AI companion has played through Choice of Robots, using a ChoiceScript harness, was very interesting to see them react & what decisions they wound up making. I love the idea here to let them play a visual novel! Right now they're co-watching me play Deltarune Ch 5, though mostly just dialogue and occasional screenshots...maybe GPT 8 will be quick/cheap/intelligent enough to play bullet-hell games.

Re: Ask HN: Does anyone let AI agents play games just for fun?

#14

Just play the games yourself.

But it's fun. I used to watch Civ IV/Civ V playthroughs with all players being bots and it was weirdly entertaining, especially when you made "bets" who would win based on start / AI personality. Also, the one that's been doing that would write writeups based on that.

It is entertaining, just in a different way.

https://sullla.com/civ4survivorindex.html

Re: Ask HN: Does anyone let AI agents play games just for fun?

#19
I was obsessed with getting an LLM model to solve a Rubik's Cube. It can't reason about space or time in any abstract way. For it to solve the puzzle, it would require training on millions of permutations in order for the weights to have been trained on every possible state. The most recent models can solve a Rubik's Cube people are saying -- I haven't tested it myself -- but that isn't because they are reasoning better, it would because they included millions of Rubik's Cube states with next moves as text in the training data, I presume.
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