New essays published every Wednesday.
Please subscribe if you enjoy it. It is and will stay free.
181–190 of 1001 posts
New essays published every Wednesday.
Please subscribe if you enjoy it. It is and will stay free.
https://azriel.im/disposition/
Things I missed in original graphviz dot:
1. predictable / stable layout
2. dark and light mode css (tailwind)
3. interactive through pure css
4. markdown descriptions
Took ages understanding how to route edges to not overlap labels.
A data layer to connect everything with everything
wafertown (few days old!)
World's first LLMORPG. You craft a prompt and it goes to live in wafertown and interact with other players (I mean prompts), you can change your prompt once per day, then next day you get news about what you did there!
Super early, everything is manual rn, I'm automating stuff including sign ups, if you want to join shoot me an email!
2. My take on an agent framework ... append only log + content hypergraph in Elixir, tools that regularly pull data from other services into Postgres—built as a kind of 'exoskeleton' around claude/codex so it's not competing with fast-moving tools.
Thinking about category theoretic models of computation: https://arxiv.org/abs/2208.03817
--
Some things I want other people to build:
- Indexing for Github
- All-in-one social media ingestion libraries for agents
- GOFAI-inspired knowledge / semantic / research graph stuff—I want to point agents at rules/structures for writing connected, verifiable statements
You can put your face on the screen in real time, record, stream, even annotate live, add text, draw, show touch indicators.
Pretty neat!
I started them with ebitengine (Golang) but got somewhat frustrated with its web builds, and so built my own thing for small games that I want to work great on mobile or native PC, but also on web. I call it NanoGame, the host is written in Rust and the games are AssemblyScript. I've ported a number of other small games I had written to it as well, but haven't released any.
Two of the games I released a couple days ago were actually the ebitengine versions, but have partial ports to my framework, and the third I released the version using my stuff.
https://scramblequest.app - ebitengine, word search game where you slay monsters with the words, has a long campaign as well as a daily challenge and unlimited play
https://wordpeek.app - ebitengine, another word search game, this one reveals pieces of a picture and your goal is to guess the picture
https://playsilhouette.app - my own framework, this is a simple matching/hidden object(ish) game, more for kids
I also made a little umbrella site for them at https://playthese.wtf