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Ask HN: What Are You Working On? (July 2026)

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Re: Ask HN: What Are You Working On? (July 2026)

#182
A graphviz dot substitute in pure rust:

https://azriel.im/disposition/

Things I missed in original graphviz dot:

1. predictable / stable layout

2. dark and light mode css (tailwind)

3. interactive through pure css

4. markdown descriptions

Took ages understanding how to route edges to not overlap labels.

Re: Ask HN: What Are You Working On? (July 2026)

#183
httpstate

A data layer to connect everything with everything

https://httpstate.com

wafertown (few days old!)

World's first LLMORPG. You craft a prompt and it goes to live in wafertown and interact with other players (I mean prompts), you can change your prompt once per day, then next day you get news about what you did there!

Super early, everything is manual rn, I'm automating stuff including sign ups, if you want to join shoot me an email!

https://wafertown.com

Re: Ask HN: What Are You Working On? (July 2026)

#185
1. A compiler for real-time tensor processing (arbitrary DSP, ML). In something like LISP or Haskell, the goal is to compile lambda calculus for fast/reliable execution—as such, you can express a program in a fully general language that can represent any computation and execute it without explicitly modeling the lower levels of the machine. I'm building a compiler that does the same thing for the subset of programs that are guaranteed to execute on-budget. The effect: you write code that looks like DSP/ML math and it compiles/runs optimally with execution guaranteed by construction.

2. My take on an agent framework ... append only log + content hypergraph in Elixir, tools that regularly pull data from other services into Postgres—built as a kind of 'exoskeleton' around claude/codex so it's not competing with fast-moving tools.

Thinking about category theoretic models of computation: https://arxiv.org/abs/2208.03817

--

Some things I want other people to build:

- Indexing for Github

- All-in-one social media ingestion libraries for agents

- GOFAI-inspired knowledge / semantic / research graph stuff—I want to point agents at rules/structures for writing connected, verifiable statements

Re: Ask HN: What Are You Working On? (July 2026)

#188
I've been working with coding agents for a few years and became increasingly frustrated by the way it pushes you towards a solution. So I built rubberduck (https://userubberduck.com/) - a way to control exactly what solution the agent ends up creating by mimicking a design conversation with a competent colleague where the agent explores the solution space together and forces you to make decisions. The final output is a consolidated design document of all the decisions you made. At least that was how it began. I've since built an implementation plan step where it figures out how to translate the design to code and execution where it actually builds it. All of this happens in a properly isolated environment (using gVisor under the hood). There are more features I want to build so on it goes I suppose.

Re: Ask HN: What Are You Working On? (July 2026)

#190
I released 3 games my friend designed, and built a game framework in WebAssembly for building them. Some 9 or 10 months ago I asked my friend (legendary game designer Mike Elliott) if he wanted to work through his backlog of designs he has that he'd love to see brought to life. I'm very protective of my family life and dedicate a lot of my time to it, and have a normal full time job, and so LLM-agents really enabled being able to make stuff like this happen in a reasonable timeframe just working on and off in my free time.

I started them with ebitengine (Golang) but got somewhat frustrated with its web builds, and so built my own thing for small games that I want to work great on mobile or native PC, but also on web. I call it NanoGame, the host is written in Rust and the games are AssemblyScript. I've ported a number of other small games I had written to it as well, but haven't released any.

Two of the games I released a couple days ago were actually the ebitengine versions, but have partial ports to my framework, and the third I released the version using my stuff.

https://scramblequest.app - ebitengine, word search game where you slay monsters with the words, has a long campaign as well as a daily challenge and unlimited play

https://wordpeek.app - ebitengine, another word search game, this one reveals pieces of a picture and your goal is to guess the picture

https://playsilhouette.app - my own framework, this is a simple matching/hidden object(ish) game, more for kids

I also made a little umbrella site for them at https://playthese.wtf

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