Ask HN: What Are You Working On? (July 2026)
71–80 of 1001 posts
Re: Ask HN: What Are You Working On? (July 2026)
#72It’s basically snake meets scrabble meets PvP stealing. It’s a novel idea and I think it’s cool it hasn’t really been done before :)
The issue is it’s too complicated, the onboarding is dogwater, and the aesthetic is too complex
So I’ve spent the weekend fixing onboarding, fixing and relaxing the visuals mix and simplifying mechanics.
I’ve also tested LLMs playing the game through a harness I wrote. LLMs get smashed, they can form words and steal, but they lose badly to conventional bots.
I’ll be exposing an LLM leaderboard on my next release (hoping this weekend) with links to game replays for the LLMs.
Would love for people to give it a try, give me some feedback, and say what you’d love to see on the roadmap.
[0] - https://snibble.gg/
Re: Ask HN: What Are You Working On? (July 2026)
#73I'm working on a multiplayer RPG https://grimrain.com - calling it an MMO is quite bold, but the gameplay fits that genre. The game server is designed to be self-hostable too, so it's like Valheim meets OSRS
Re: Ask HN: What Are You Working On? (July 2026)
#74Re: Ask HN: What Are You Working On? (July 2026)
#75I talked more about it here: https://news.ycombinator.com/item?id=48881942
Re: Ask HN: What Are You Working On? (July 2026)
#76I'm working on a large open-world terrain-rendering library for threejs's webgpu renderer! https://hello-terrain.kenny.wtf/ At its core, it uses quadtrees, and has affordances for arbitrary topologies. Check out the planet and donut-world demos!!!! - https://hello-terrain.kenny.wtf/examples/torus - https://hello-terrain.kenny.wtf/examples/cube-sphere - https://hello-terrain.kenny.wtf/examples/raycast-character-c... (…
Re: Ask HN: What Are You Working On? (July 2026)
#77Re: Ask HN: What Are You Working On? (July 2026)
#78Re: Ask HN: What Are You Working On? (July 2026)
#79Earlier this year, a colleague encouraged me to experiment with Claude Code. So now I have a little game project. :) Being unfamiliar with genAI, I chose something modest so that I'd more likely be able to push it to a fairly polished state.
Tentatively called Vestiges, it's a single player 2D roguelite strategy game with meta progression, some narrative, and a card minigame (the latter inspired by work I did on Star Wars: Knights of the Old Republic II). It's set in the near future. You are using software (the game) to navigate a person's digitized mind, reading their memories.
I hope to have a playable demo within the next month or so.
Re: Ask HN: What Are You Working On? (July 2026)
#80[1] https://www.amazon.com/dp/B0H7FLQDYD
[2] https://www.chestergrant.com/7-truths-from-veritas-by-cheste...
[3] https://www.chestergrant.com/what-different-cultures-agree-o...