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Ask HN: What Are You Working On? (July 2026)

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Re: Ask HN: What Are You Working On? (July 2026)

#71
I've been building some sqlite plugins for playing with ngrams for text search. I'm not sure why, but I've learned a lot about the internal sqlite apis and it brings me a lot of joy. I would like to start a blog detailing some of this work but haven't found the time yet

Re: Ask HN: What Are You Working On? (July 2026)

#72
My daily word game “Snibble” [0]

It’s basically snake meets scrabble meets PvP stealing. It’s a novel idea and I think it’s cool it hasn’t really been done before :)

The issue is it’s too complicated, the onboarding is dogwater, and the aesthetic is too complex

So I’ve spent the weekend fixing onboarding, fixing and relaxing the visuals mix and simplifying mechanics.

I’ve also tested LLMs playing the game through a harness I wrote. LLMs get smashed, they can form words and steal, but they lose badly to conventional bots.

I’ll be exposing an LLM leaderboard on my next release (hoping this weekend) with links to game replays for the LLMs.

Would love for people to give it a try, give me some feedback, and say what you’d love to see on the roadmap.

[0] - https://snibble.gg/

Re: Ask HN: What Are You Working On? (July 2026)

#76
post #60

I'm working on a large open-world terrain-rendering library for threejs's webgpu renderer! https://hello-terrain.kenny.wtf/ At its core, it uses quadtrees, and has affordances for arbitrary topologies. Check out the planet and donut-world demos!!!! - https://hello-terrain.kenny.wtf/examples/torus - https://hello-terrain.kenny.wtf/examples/cube-sphere - https://hello-terrain.kenny.wtf/examples/raycast-character-c... (…

This is great, and my users (turtlespaces.org) could absolutely use this (we use three and react), but you haven't specified any license?

Re: Ask HN: What Are You Working On? (July 2026)

#78
I ran into the same performance issues when reviewing Next.js apps, so I made a tool that scans Next.js sites and tells you what's slow. It's basically a performance tool that works best with Next.js apps, and highlights things like slow LCP, heavy JavaScript, and third-party impact and gives you suggestions and prioritizes them. Here is the link if anyone wants to check it out:

https://www.nextperf.dev/

Re: Ask HN: What Are You Working On? (July 2026)

#79
I was an experienced game designer and producer (mostly RTS and narrative RPG). Some years ago, my career was derailed by major health developments. Since then, I haven't been able to work as I once did. I didn't expect I'd be able to meaningfully contribute to a game again.

Earlier this year, a colleague encouraged me to experiment with Claude Code. So now I have a little game project. :) Being unfamiliar with genAI, I chose something modest so that I'd more likely be able to push it to a fairly polished state.

Tentatively called Vestiges, it's a single player 2D roguelite strategy game with meta progression, some narrative, and a card minigame (the latter inspired by work I did on Star Wars: Knights of the Old Republic II). It's set in the near future. You are using software (the game) to navigate a person's digitized mind, reading their memories.

I hope to have a playable demo within the next month or so.

Re: Ask HN: What Are You Working On? (July 2026)

#80
Just finished Veritas - Truth Across Cultures[1]. The idea is that many different cultures have written sayings that are basically the same. Similar to how one would give more credence to more than one person saying the same thing, the same is true for cultures. So, this is like my catalogue of what diverse cultures agree on. I have been promoting this book. [2][3]

[1] https://www.amazon.com/dp/B0H7FLQDYD

[2] https://www.chestergrant.com/7-truths-from-veritas-by-cheste...

[3] https://www.chestergrant.com/what-different-cultures-agree-o...

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