Show HN: Shirei, cross-platform GUI framework in native Go
1–10 of 60 posts
Re: Show HN: Shirei, cross-platform GUI framework in native Go
#2I wonder how long till they pivot away from this belief. I feel like everyone in UI goes through this phase as some point, but in the end it doesn't scale to truly complicated UI
Re: Show HN: Shirei, cross-platform GUI framework in native Go
#3However, when the commit history has stuff like
v0.5.0: native backends, software renderer, text input, IME
Co-authored-by: Claude
Co-authored-by: Codex
Co-authored-by: Composer
Co-authored-by: Cursor Grok 4.5
377 files changed
Lines changed: 62423 additions & 2871 deletions
it's very hard. These “change the entire world” commits make for a history that is impractical to follow for a human, and therefore of little interest to me.Re: Show HN: Shirei, cross-platform GUI framework in native Go
#4> Experience has shown us that an immediate mode API is the only sane way to program GUI applications I wonder how long till they pivot away from this belief. I feel like everyone in UI goes through this phase as some point, but in the end it doesn't scale to truly complicated UI
Re: Show HN: Shirei, cross-platform GUI framework in native Go
#5I will admit that I don't like vibecoded things, but perhaps I must stomach that AI will be writing a lot in this brave new era. However, when the commit history has stuff like v0.5.0: native backends, software renderer, text input, IME Co-authored-by: Claude Co-authored-by: Codex Co-authored-by: Composer Co-authored-by: Cursor Grok 4.5 377 files changed Lines changed: 62423 additions & 2871 deletions it's very hard.…
The commit history is the publish history, not the work history.
Re: Show HN: Shirei, cross-platform GUI framework in native Go
#6I recently had a good experience creating custom UI based on ebitengine — also a cross-platform Go engine. As it is a game engine, it has this built in game drawing loop, GPU-accelerated, with some cross-platform kb/mouse input handling. And this feels like a good platform to build the layout engine and components on top of. Have you ever considered this? Or how does your approach compare to that of ebitengine? Did you try (and do you position) your library to build custom UI for some underpowered computers such as Raspberry Pi?
Re: Show HN: Shirei, cross-platform GUI framework in native Go
#7> Experience has shown us that an immediate mode API is the only sane way to program GUI applications I wonder how long till they pivot away from this belief. I feel like everyone in UI goes through this phase as some point, but in the end it doesn't scale to truly complicated UI
Re: Show HN: Shirei, cross-platform GUI framework in native Go
#8Re: Show HN: Shirei, cross-platform GUI framework in native Go
#9I will admit that I don't like vibecoded things, but perhaps I must stomach that AI will be writing a lot in this brave new era. However, when the commit history has stuff like v0.5.0: native backends, software renderer, text input, IME Co-authored-by: Claude Co-authored-by: Codex Co-authored-by: Composer Co-authored-by: Cursor Grok 4.5 377 files changed Lines changed: 62423 additions & 2871 deletions it's very hard.…
This is a publish-only mirror repo. The commit history is the publish history, not the work history.
Re: Show HN: Shirei, cross-platform GUI framework in native Go
#10> Experience has shown us that an immediate mode API is the only sane way to program GUI applications I wonder how long till they pivot away from this belief. I feel like everyone in UI goes through this phase as some point, but in the end it doesn't scale to truly complicated UI
It's the only thing that can scale to complicated UI