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AI Can't Recreate the Thrust Game (But It Can Help You Understand It)

jamesdrandall.com

21–30 of 40 posts

Re: AI Can't Recreate the Thrust Game (But It Can Help You Understand It)

#21

Your reconstruction is so close, I'm a little surprised you didn't stick with the original controls! Even though the BBC had a rather weird layout for all the non-alphanumeric keys. It's been a very long time since I played Thrust, and I've played plenty of WASD games in the meantime, but it still felt really strange to control it that way rather than the classic BBC Z/X/*/? for left/right/up/down. Pretty sure it was…

Maybe I should pop in an original keyset as an option - I think the original uses the caps key maybe. I'm pretty sure it's weird on a modern keyboard layout. I think the version on the bbcmicro site keymaps it by default, in any case if you want to revisit the original its here:

https://bbcmicro.co.uk/game.php?id=432

Edit: I'm going to have to go and revisit it again now... I was sure it was infuriating on a modern keyboard.

Re: AI Can't Recreate the Thrust Game (But It Can Help You Understand It)

#23
I hate when people say "AI" without specifying which model. It's like saying "plane" without specifying if you're talking about a Cessna or an F-22 Raptor.

> I asked Claude

There is no such thing as 'Claude'. Claude is a brand of model, some incredibly dumb and some incredibly capable. Was this 4.6 Sonnet? 5 Fable? Without specifying, the post is essentially meaningfless.

Re: AI Can't Recreate the Thrust Game (But It Can Help You Understand It)

#24

I hate when people say "AI" without specifying which model. It's like saying "plane" without specifying if you're talking about a Cessna or an F-22 Raptor. > I asked Claude There is no such thing as 'Claude'. Claude is a brand of model, some incredibly dumb and some incredibly capable. Was this 4.6 Sonnet? 5 Fable? Without specifying, the post is essentially meaningfless.

I get this all the time at work because I am bearish on “AI” - except I try it with the models available and they all fall down similarly.

Perhaps go try it with your model de jure and report back?

Re: AI Can't Recreate the Thrust Game (But It Can Help You Understand It)

#25
post #10

Funny. I had claude recreate Thrust based on wiki article alone - and it nailed it. I then spent a week trying to implement a perfect autopilot for it. And then a solveable level generator. I have this running as a screen saver in one of my apps.

Love this!

Re: AI Can't Recreate the Thrust Game (But It Can Help You Understand It)

#27

I hate when people say "AI" without specifying which model. It's like saying "plane" without specifying if you're talking about a Cessna or an F-22 Raptor. > I asked Claude There is no such thing as 'Claude'. Claude is a brand of model, some incredibly dumb and some incredibly capable. Was this 4.6 Sonnet? 5 Fable? Without specifying, the post is essentially meaningfless.

No mention of model, effort, harness, prompt, etc. Completely incompetent article, so it generating slop is not too surprising.

Re: AI Can't Recreate the Thrust Game (But It Can Help You Understand It)

#28
I feel like a lot of the success of an AI project currently still comes down to the skills of the operator. I don't think it is possible to say "AI can't create this because I told AI to create it and it failed" any more than you can say "You can't write this in Rust because I tried and failed."

There is still a TON of skill involved in guiding an AI to create something, and how good it turns out has a lot to do with how the AI development process went.

Re: AI Can't Recreate the Thrust Game (But It Can Help You Understand It)

#30

I feel like a lot of the success of an AI project currently still comes down to the skills of the operator. I don't think it is possible to say "AI can't create this because I told AI to create it and it failed" any more than you can say "You can't write this in Rust because I tried and failed." There is still a TON of skill involved in guiding an AI to create something, and how good it turns out has a lot to do with…

What I’ve discovered is for things I’m good at when AI takes a first shot at it I think “this is pretty mediocre “ and can guide it to something pretty good. If I’m less skilled on what it’s working on I tend to think “Hey this is pretty good!” But then I remember the former and then realize I don’t really have the skill to judge and that the work done is probably just… ok at best.

I generally apply this thinking when I hear people talking about using AI and their results and what I know about their skill levels.

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