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Show HN: 18 Words

18words.com

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Re: Show HN: 18 Words

#361
Non-native english speaker here. Any plan adding other languages? I have fun training my vocabulary, but my kids would love a french version :) Robust UI/UX and well balanced gameplay, thank you!

Re: Show HN: 18 Words

#364
post #81

The timer makes it not enjoyable for me. It seems necessary to the game design and I’m not being negatively critical. Just sharing an additional perspective. I’ve been playing Zanagrams and the ability to hide the clock really improved my enjoyment of that game. If I could magically get a feature by request, it would be to give me infinite time even if that meant my score came with an asterisk. Maybe just call it Rel…

I think Zach Gage (developer of excellent games including Really Bad Chess, Spelltower, etc) says on Adam Conover's podcast that for many people they have difficulty improving at a skill when they have time (or other) pressure Thus, he always includes a relaxed mode to let someone practice without any stress. Incidentally, he realized that some people only ever play in the relaxed mode!

Related: Great new Freakonomics podcast about why we do poorly under pressure[0]

[0] https://freakonomics.com/podcast/choking_radio/

Re: Show HN: 18 Words

#365

Non-native english speaker here. Any plan adding other languages? I have fun training my vocabulary, but my kids would love a french version :) Robust UI/UX and well balanced gameplay, thank you!

Somebody made a french version here you can check out - https://18mots.com

Re: Show HN: 18 Words

#367

Earlier quoted context omitted.

Captchas are usually used to separate humans and bots, typically with something a human can solve but a bot cannot. A bot would have no trouble at all with this game.

I think humans don't behave the same as bots when playing this game.

I think it will be easy for a bot to behave in a way that is indistinguishable from some human you don't want to exclude.
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