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Combustion engine web-based simulator

combustionlab.net

31–40 of 87 posts

Re: Combustion engine web-based simulator

#32
post #29

@AngeTheGreat on youtube is worth mentioning here, I think. He has a whole series on building out engine simulators of various types, and even published a Steam game for steam engine simulation. His work is notable because he leans heavily into generating sound directly from the simulations.

Yes, seriously everyone should watch this:

https://www.youtube.com/@AngeTheGreat

Other engine simulators work by approximating the engine.

Ange's engine simulator works by approximating physics of air fluid dynamics through a combustion chamber and exhaust, sound propagation, etc and then putting an engine into that simulation.

It's incredible how productive and precise he is.

Re: Combustion engine web-based simulator

#39
So i'll throw this out there. When I was a growing up back in the 50's (yeah, way back then) I was given a model of a v-8 engine to build. It was clear plastic, had pistons, crankshaft, valves, and little red lights for the spark plugs. Small battery powered motor (I think in the starter motor) made everything go round and rounds. One of the coolest models I ever built as a kid.

Re: Combustion engine web-based simulator

#40
post #29

@AngeTheGreat on youtube is worth mentioning here, I think. He has a whole series on building out engine simulators of various types, and even published a Steam game for steam engine simulation. His work is notable because he leans heavily into generating sound directly from the simulations.

Yes, seriously everyone should watch this: https://www.youtube.com/@AngeTheGreat Other engine simulators work by approximating the engine. Ange's engine simulator works by approximating physics of air fluid dynamics through a combustion chamber and exhaust, sound propagation, etc and then putting an engine into that simulation. It's incredible how productive and precise he is.

Absolutely insane.

Also, I love that it was open sourced. Although it sounds like from the GitHub page summary that there was some shenanigans involving a "certain very high profile game studio" that I'd love to hear more tea about.

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