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Train sim created by just one person is being called the best ever made

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Re: Train sim created by just one person is being called the best ever made

#311

Earlier quoted context omitted.

But it is free up to $1mm in revenue. Anyone can go and download the engine and use it as much as they want free. It is really smart and honestly $1mm is a generous entry point to capture a royalty for everyone involved.

They could have just sold the engine, even a subscription is better than royalties. If my game sells more it doesn't cost Epic any more money.

You misunderstand the business model.

Unreal is like venture capital or a book advance (or the equivalent in music record deal)

Can you self publish? Sure, of course, have fun. But if you want the support and infrastructure of a company that understands the business of books, you take a deal and it is just like this: if a bunch of authors get book advances, that is generous to the ones who are unsuccessful, and they can only do that _because they capture the upside of those that are successful_.

Without that, you don't get advances for anyone.

So the point I'm making here: unreal provides variance reduction for all game publishers and yes that disproportionately benefits the ones who make under a million. But they're the ones who need the help!

And in exchange, if you're one of the lucky few, you pay a shockingly reasonable 5% in perpetuity.

Re: Train sim created by just one person is being called the best ever made

#312
post #305

The article says the game should cost 18$ (should be ~15.74€), but it's actually showing as 19.50€ aka 22.29 USD. Does anyone know what's going on there? Is Stream charging more due to refund laws or something? I can't find a website for the developer, also nothing listed in the Indonesian Wikipedia article. Sadly no way to buy it directly and give them 100% of the money in their currency

Different regions have different pricing unfortunately.

https://partner.steamgames.com/pricing/explorer?l=english&ut...

Re: Train sim created by just one person is being called the best ever made

#313
post #305

The article says the game should cost 18$ (should be ~15.74€), but it's actually showing as 19.50€ aka 22.29 USD. Does anyone know what's going on there? Is Stream charging more due to refund laws or something? I can't find a website for the developer, also nothing listed in the Indonesian Wikipedia article. Sadly no way to buy it directly and give them 100% of the money in their currency

Article was published close to the game's Steam release, and there was a 10% discount on launch. https://steamdb.info/app/4630570/. It's 20 USD now, and I assume the remaining difference is simply due to specifics around setting prices on steam and currency conversion.

Re: Train sim created by just one person is being called the best ever made

#314
In my region of the world this title (and also the title of being "the worst ever made") was reserved for the unnecessarily detailed electric locomotive simulator MaSzyna:

https://store.steampowered.com/app/1033030/MaSzyna/

Turns out that such a vehicle, even though simple in principle, has quite the startup procedure and a layman would have trouble making it go.

Re: Train sim created by just one person is being called the best ever made

#315

Earlier quoted context omitted.

I’m wondering the same thing. I’ve been thinking about getting into solo LLM game dev. I don’t know the first thing about it

I'd be happy to help you! I'm working on a game myself. My first piece of advice is: Pick one mechanic or idea, and ship it all the way to a player (a friend) to see if it's legible or fun.

Thanks for the offer! Unfortunately I don’t have the time right now, but I am going over some ideas at a high level.

Are you building a single player or multiplayer game?

Re: Train sim created by just one person is being called the best ever made

#316
post #253

Earlier quoted context omitted.

> This couldn't have happened 10 years ago. I agree. Something similar could have happened 30 years ago, and it did, see Transport Tycoon (or a lot of early games). But from 2000 to 2020?

How is Minecraft doing these days?

[dead]

Re: Train sim created by just one person is being called the best ever made

#317
Microsoft used to have "Microsoft Train Simulator". It was being shown off at E3 in 2001 in a dark little corner, by this older gentlemen who for I know may have been the producer or main developer.

I'm not into trains, but I felt bad for this guy so I spent 15 minutes at his booth and let him show me everything. It seemed to have made his day.

Re: Train sim created by just one person is being called the best ever made

#318
post #139
post #123

Earlier quoted context omitted.

I think this is incredible, and I am so happy for him, he deserves all the praise he gets (and maybe more). I will sin and make this about me, briefly, but just to say that when I was a kid/teenager with a really slow computer, a) I enjoyed coding much more, b) I think I was a way better programmer. Constraints make you better, you have to be smarter. I miss those times.

Well, nothing is easier then adding constraints. Removing them is what's difficult - so why don't you add them back if it makes you a better programmer and you enjoy doing it more? Personally, I think the reason you enjoyed it more as a teenager is just down to the fact you were fully in control of what to do and had no external pressure to earn money etc, so if anything you had less constraints - at least from my po…

Adding contraints makes it take longer to deliver a result. I probably cannot install today's engines SDKs and related tooling for example. I'd have to write my own. Doable, and would make me a better programmer, but you won't see results for a long time.

As it happens, I do this. I have various projects burning for years and yet to be published because in my hobby time I value good engineering over results.

Re: Train sim created by just one person is being called the best ever made

#319
post #212

Earlier quoted context omitted.

> This couldn't have happened 10 years ago. I agree. Something similar could have happened 30 years ago, and it did, see Transport Tycoon (or a lot of early games). But from 2000 to 2020?

The difference between today and 30 years ago is that if you are an individual developer, you are at the complete mercy of a single company (Valve), who can force you to do essentially anything they want for the privilege of publishing on their platform, with no meaningful alternative, and zero recourse if they say “no”.

Both Itch.io and GOG are alternative platforms, as is just doing your own thing

Many games I own started their life distributed exclusively through a platform other than steam.

Arguably, you don't even want to approach steam distribution until you've already collected your hype. Steam no longer can surface gems, because it's just far too flooded, so you should seek alternative channels in general.

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