For one person it's impressive, but it won't knock the major players down any time soon.
Train sim created by just one person is being called the best ever made
281–290 of 375 posts
Re: Train sim created by just one person is being called the best ever made
#282Earlier quoted context omitted.
I was looking at the controller support and apparently there are game controllers designed to follow the layout of a train operations controller with the same two levers that you can see in game.
I mentioned Densha de GO above, they have a designated controller like that for the Nintendo Switch too :)
Re: Train sim created by just one person is being called the best ever made
#283Earlier quoted context omitted.
Sure as long as we acknowledge that this isn't really free it's just deferred payment
But it is free up to $1mm in revenue. Anyone can go and download the engine and use it as much as they want free. It is really smart and honestly $1mm is a generous entry point to capture a royalty for everyone involved.
Re: Train sim created by just one person is being called the best ever made
#284Earlier quoted context omitted.
> 30% rip off by apple and Google app stores Sounds like a happy problem to me;) By the way you don't only have to file a report for Epic whenever you release a game using UE, you also have to report them your yearly sales and calculate what income is "directly attributable to UE" for that game. For an ordinary small person, for whom you imply lifetime 5% off gross worldwide revenue is a "happy problem", this is way…
What is this insane argument. Now you are telling me it’s a burden of paperwork because reporting your revenue gets complicated?
Re: Train sim created by just one person is being called the best ever made
#285Earlier quoted context omitted.
Lifetime royalty fee on any related worldwide gross revenue is a happy problem?
Yeah, you also get updates to the engine, Steam's share is bigger, and you still keep everything else. I would be okay with getting 75% of everything earned over $1M.
They could sell the engine and sell new versions separately as one time purchase.
> I would be okay with getting 75% of everything
I'd be okay getting 70% from the start. That's not what it's about.
Re: Train sim created by just one person is being called the best ever made
#286Re: Train sim created by just one person is being called the best ever made
#287Earlier quoted context omitted.
Lifetime royalty fee on any related worldwide gross revenue is a happy problem?
Should unreal give away their work for free? What is your argument. They don’t take a single royalty until $1mm and 5% is not a wild number considering it’s making use of the engine. Heck steam takes 30% which is much more egregious but factoring in costs of running steam, payment processing and the free marketing its almost always worth it. Share a counter argument to how it should be please.
Re: Train sim created by just one person is being called the best ever made
#288Earlier quoted context omitted.
Lifetime royalty fee on any related worldwide gross revenue is a happy problem?
If you get a million dollars in revenue as a solo dev, it's pretty much just winning the lottery. You've already spent all the working hours to make the game, so it's pretty much all profit at that point. What costs do you even have? It's a free choice to use the engine, you can use another engine or make your own if 5% is too much for you.
You know it's not 1 mil per year, it's 1 mil over your lifetime
Re: Train sim created by just one person is being called the best ever made
#289Earlier quoted context omitted.
What is this insane argument. Now you are telling me it’s a burden of paperwork because reporting your revenue gets complicated?
I'm saying it's not a "happy problem":)
You are simply making up nonsense. It is not a lot of work as most likely sales are being driven through a handful of platforms. Reporting is simple and no different than doing your taxes. It is very much a happy problem. Similar to having to pay more taxes. There is more burden but you are making more money.
Your argument is insane because Indonesia average income in USD on the high side is around $300. If you make $1mm USD, having to do some extra paperwork and pay $50k per $1mm of revenue is an awesome problem to have.