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Train sim created by just one person is being called the best ever made

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Re: Train sim created by just one person is being called the best ever made

#281
I own it and played it. It's good, very pretty, but highly repetitive. It's one 40km track, two trains, and most of the scenery is the same. It is one step above a Unreal Engine tech demo (e.g. the matrix demo from a few years back).

For one person it's impressive, but it won't knock the major players down any time soon.

Re: Train sim created by just one person is being called the best ever made

#282
post #92

Earlier quoted context omitted.

I was looking at the controller support and apparently there are game controllers designed to follow the layout of a train operations controller with the same two levers that you can see in game.

I mentioned Densha de GO above, they have a designated controller like that for the Nintendo Switch too :)

It was below when I left the comment.

Re: Train sim created by just one person is being called the best ever made

#283

Earlier quoted context omitted.

Sure as long as we acknowledge that this isn't really free it's just deferred payment

But it is free up to $1mm in revenue. Anyone can go and download the engine and use it as much as they want free. It is really smart and honestly $1mm is a generous entry point to capture a royalty for everyone involved.

They could have just sold the engine, even a subscription is better than royalties. If my game sells more it doesn't cost Epic any more money.

Re: Train sim created by just one person is being called the best ever made

#284

Earlier quoted context omitted.

> 30% rip off by apple and Google app stores Sounds like a happy problem to me;) By the way you don't only have to file a report for Epic whenever you release a game using UE, you also have to report them your yearly sales and calculate what income is "directly attributable to UE" for that game. For an ordinary small person, for whom you imply lifetime 5% off gross worldwide revenue is a "happy problem", this is way…

What is this insane argument. Now you are telling me it’s a burden of paperwork because reporting your revenue gets complicated?

I'm saying it's not a "happy problem":)

Re: Train sim created by just one person is being called the best ever made

#285

Earlier quoted context omitted.

Lifetime royalty fee on any related worldwide gross revenue is a happy problem?

Yeah, you also get updates to the engine, Steam's share is bigger, and you still keep everything else. I would be okay with getting 75% of everything earned over $1M.

> you also get updates to the engine

They could sell the engine and sell new versions separately as one time purchase.

> I would be okay with getting 75% of everything

I'd be okay getting 70% from the start. That's not what it's about.

Re: Train sim created by just one person is being called the best ever made

#287

Earlier quoted context omitted.

Lifetime royalty fee on any related worldwide gross revenue is a happy problem?

Should unreal give away their work for free? What is your argument. They don’t take a single royalty until $1mm and 5% is not a wild number considering it’s making use of the engine. Heck steam takes 30% which is much more egregious but factoring in costs of running steam, payment processing and the free marketing its almost always worth it. Share a counter argument to how it should be please.

There's many ways that are better than royalties. Just sell the engine as a one time purchasec have a non-profit foundation where sponsors fund development, etc.

Re: Train sim created by just one person is being called the best ever made

#288

Earlier quoted context omitted.

Lifetime royalty fee on any related worldwide gross revenue is a happy problem?

If you get a million dollars in revenue as a solo dev, it's pretty much just winning the lottery. You've already spent all the working hours to make the game, so it's pretty much all profit at that point. What costs do you even have? It's a free choice to use the engine, you can use another engine or make your own if 5% is too much for you.

> If you get a million dollars in revenue as a solo dev, it's pretty much just winning the lottery

You know it's not 1 mil per year, it's 1 mil over your lifetime

Re: Train sim created by just one person is being called the best ever made

#289

Earlier quoted context omitted.

What is this insane argument. Now you are telling me it’s a burden of paperwork because reporting your revenue gets complicated?

I'm saying it's not a "happy problem":)

There is this high correlation with low quality comments and smiley faces, that and when people like to insult others and put a little winky face at the end.

You are simply making up nonsense. It is not a lot of work as most likely sales are being driven through a handful of platforms. Reporting is simple and no different than doing your taxes. It is very much a happy problem. Similar to having to pay more taxes. There is more burden but you are making more money.

Your argument is insane because Indonesia average income in USD on the high side is around $300. If you make $1mm USD, having to do some extra paperwork and pay $50k per $1mm of revenue is an awesome problem to have.

Re: Train sim created by just one person is being called the best ever made

#290
post #170

Earlier quoted context omitted.

To be able to use this tech in the first place? I have no glue about business problems but this sounds far better then the 30% rip off by apple and Google app stores....

I mean, he's still going to be paying 30% to Steam.

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