Live data from Hacker News

Train sim created by just one person is being called the best ever made

kotaku.com

121–130 of 375 posts

Re: Train sim created by just one person is being called the best ever made

#121
post #103

Earlier quoted context omitted.

> Not really, those games are very simple code wise. A high schooler could do it (source me). That very much depends on how much they did themselves. If they used unity, and went very light on the simulation, sure. > You could make a bullet hell game engine as a project in an intro CS course. No you couldn’t. Well you could but it wouldn’t be appropriate for actual beginners unless you stripped it down so much that c…

> No you couldn’t. Well you could but it wouldn’t be appropriate for actual beginners unless you stripped it down so much that calling it an engine was meaningless. You definitely can. One of the assignments in the CS intro course I took was a bullet hell game . "calling it an engine was meaningless" is an opinion that requires ignoring the fundamentals of what a game engine is.

A game engine is a framework that allows you to create games. Assuming you don’t have tons of content (and I’m sure you didn’t in an intro CS class), building a game is an easier task than building a game engine.

Let me ask you this. What were the parameters of your assignment? What libraries were you allowed to use.

Re: Train sim created by just one person is being called the best ever made

#122
post #76

Earlier quoted context omitted.

Almost every time I see a halfway polished “solo developer” game, they did not do all the work themselves. Especially, they usually hire out the music, maybe other sounds, and much of the artwork. Sometimes they also have freelancers doing marketing and such. Sometimes even some paid help writing the software. I highlight this not to bring those developers down, but because I think it’s important people understand ho…

Solo developer just means they developed the game themselves, not made it all themselves. I'm not sure how you could write what you wrote without that occurring to you.

[deleted]

Re: Train sim created by just one person is being called the best ever made

#123
post #119

The dev is a person from Indonesia (Rizky Nova) who's device has 16GB of ram. Being able to use the Unreal Engine for free to develop this is awesome. This couldn't have happened 10 years ago.

I think this is incredible, and I am so happy for him, he deserves all the praise he gets (and maybe more).

I will sin and make this about me, briefly, but just to say that when I was a kid/teenager with a really slow computer, a) I enjoyed coding much more, b) I think I was a way better programmer. Constraints make you better, you have to be smarter. I miss those times.

Re: Train sim created by just one person is being called the best ever made

#124

Earlier quoted context omitted.

The simple pleasure of a job well done, even if the job is completely imaginary, because my real job is complex and stupid. Driving the train is a little technical, but not overwhelmingly so. You need to pay attention to the gradient, speed, train weight and rail slipperiness to brake with perfect accuracy every time you come to a station. Signalling is not overly complex but you can benefit from tabbing over to a re…

Imagine if we can replace all the locomotive drivers with pensions with retired software engineers who literally will pay to do the job remotely? Even better if there is a prediction market and twitch stream on top with bets for the most mundane things. edit: This actually sounds awesome

An Enders Game for train drivin’ eh

Re: Train sim created by just one person is being called the best ever made

#126
post #119

The dev is a person from Indonesia (Rizky Nova) who's device has 16GB of ram. Being able to use the Unreal Engine for free to develop this is awesome. This couldn't have happened 10 years ago.

Very cool to see an Indonesian dev on the homepage of HN!

Re: Train sim created by just one person is being called the best ever made

#127
post #85

Earlier quoted context omitted.

"I could enjoy", "How it'd entertain me" - have you even tried a few?

I tried a “cleaning sim”. I already forgot the name but it was just like doing chores with a pressure cleaner. Have not tried the train / driving sim though.

There are studies explaining the appeal of the "chore simulators". You should look them up because I may not do them justice, but in a nutshell it's basically that they are very satisfactory because they present clear rules, they allow you to "do a job" and if you do it well, you progress. There are no tricks, no unexpected crisis, you do the thing, you get money, you get better gear, you do the thing better. This is escapism for people frustrated with "real life". Real life sucks. Sometimes you work hard and you still don't get "better gear".

Driving simulations - be it planes, cars, trucks, boats, etc - are maybe a bit different, but essentially it's just a combination of chill vibe, romanticized experience (the classic "I wish I could be a farmer", no you don't) and a degree of what I described above. Obviously there are also people who are just passionate about trains, planes and such.

The chill cozy games are a real trend, and it's due to what I described in the 1st paragraph.

Re: Train sim created by just one person is being called the best ever made

#128
post #59

I always wonder how a solo developer can source high quality assets like these, plus develop a full game with them. In this case did the dev create the assets or did they purchase them from a freelancer? How much would purchasing this many assets cost?

Almost every time I see a halfway polished “solo developer” game, they did not do all the work themselves. Especially, they usually hire out the music, maybe other sounds, and much of the artwork. Sometimes they also have freelancers doing marketing and such. Sometimes even some paid help writing the software. I highlight this not to bring those developers down, but because I think it’s important people understand ho…

I would never view a truth-teller in a negative light.

Re: Train sim created by just one person is being called the best ever made

#129

So is it fun to play or just fun to look at? I'm getting "Mixtape" vibes from the article (not good!)

'Gameplay' isn't what this is about. The is literally an option to turn it off. For some it will be thousands of hours of fun.

Re: Train sim created by just one person is being called the best ever made

#130
post #47

Earlier quoted context omitted.

Nowadays most games will run on Linux thanks to Valve's Proton compatibility layer.

"most" is doing a lot of work in that sentence. Multiplayer games generally don't. Haven't tried this one yet, but in my experience it's like 90% of single player games work and the remaining 10% will never work.

I was just playing Sand: Raiders of Sophie.

Before that Arma Reforger.

Before that Arc Raiders.

There are a very small minority of games that use kernel-level anticheat that won't work, including newer BF6 and COD. Tbh I wouldn't play those anyway because of that feature, which sucks because BF series was fun.

Post reply on HN