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Show HN: 18 Words

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Re: Show HN: 18 Words

#101
post #55

Earlier quoted context omitted.

My guy that’s the whole point of the game. Otherwise it’s too easy

Not everyone plays games for purposeless dumb challenges and difficulty. Games are supposed to be fun . Sometimes you just want to chill and engage the brain at a leisurely pace.

> purposeless dumb challenges and difficulty

While I agree that for some people games with a time limit are not fun, I don't think the challenges and difficulty should be classified as "purposeless" and "dumb". For many the challenge/difficulty IS the fun part, and they serve a genuine purpose. If you don't like that, then play a different game, but that doesn't mean the game you don't like is useless.

Re: Show HN: 18 Words

#103

I think loading the big wordlist (279496 words as of now) is a waste of bandwidth as you only need to load permutations of the words in the selected challenge (e.g. you don't need "ABANDONEES" if you don't have a word with those letters).

Very true and it's a bit lazy.

I'm load a short wordlist first and then the longer version async so it doesn't really affect how long until you can start playing.

Waste of bandwidth is true. Cloudflare pages hates me

Re: Show HN: 18 Words

#104

The timer makes it not enjoyable for me. It seems necessary to the game design and I’m not being negatively critical. Just sharing an additional perspective. I’ve been playing Zanagrams and the ability to hide the clock really improved my enjoyment of that game. If I could magically get a feature by request, it would be to give me infinite time even if that meant my score came with an asterisk. Maybe just call it Rel…

It’s the same reason people will instantly close a site with unwanted animations (ads).

But if this game was called “Do A Word Puzzle While Being Distracted By Animated Numbers in Your Peripheral Vision”, that would be alright.

Re: Show HN: 18 Words

#106

The timer makes it not enjoyable for me. It seems necessary to the game design and I’m not being negatively critical. Just sharing an additional perspective. I’ve been playing Zanagrams and the ability to hide the clock really improved my enjoyment of that game. If I could magically get a feature by request, it would be to give me infinite time even if that meant my score came with an asterisk. Maybe just call it Rel…

I'd probably say there instead of a Challenge Mode and a Relax Mode like you said, it could just be a combined mode where there is a timer but after it goes out it simply continues the game on Relax Mode. Or alternatively every word still has the timer and then at the end if you finish, it tells you how many words you completed under the timer and gives you a score based on that. And then maybe an option for those wh…

Another idea: maybe time how long you take for each word, and for the competitive among us, show stats on how long you took compared to everyone else, and a leaderboard for who took the least total time.

Re: Show HN: 18 Words

#107

Earlier quoted context omitted.

I see what you did there. I did a double take when I saw this on the front page of HN. https://en.wikipedia.org/wiki/Fourteen_Words

Haha I've never heard of this but lucky i went with 18

I'm equally laughing because I remember a coding snafu I ran into once, where we were aggressively filtering out "1488" turns out someone finally joined and "1488" was part of their user ID (auto-increment field!), and we realized maybe we shouldn't be checking the auto-increment field, not sure if it was me being too aggressive and not thinking about it, or another developer, but I did laugh once I figured out why that one user was unable to use half of the web app. This was for a gaming community based project, we had a lot of trolls come and go, and they would definitely shove these sorts of references in their usernames, and anywhere else you had custom user input.

The internet is a magical place.

Re: Show HN: 18 Words

#108

Thanks everyone for the feedback! Two questions 1. For a version without the timer what would you like to happen if you are just completely stuck on a word? Hints to reveal letters or skip the word? 2. For those who like the timed version would you prefer to continue when you miss a word and then get a final score out of 18?

If you're not set on a "survival mode" design, could you design it as counting up instead of counting down? And maybe showing a "par" time, that way players can opt into the challenge vs. just a morning brainteaser.

Re: Show HN: 18 Words

#110

Thanks everyone for the feedback! Two questions 1. For a version without the timer what would you like to happen if you are just completely stuck on a word? Hints to reveal letters or skip the word? 2. For those who like the timed version would you prefer to continue when you miss a word and then get a final score out of 18?

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