Patching MechCommander's "left arm bug" for fun and profit
1–10 of 37 posts
Re: Patching MechCommander's "left arm bug" for fun and profit
#2Re: Patching MechCommander's "left arm bug" for fun and profit
#3This is cool, maybe "target left arm" implies that it's your left, when targetting them and you're facing each other. So, their right arm.
Re: Patching MechCommander's "left arm bug" for fun and profit
#4Re: Patching MechCommander's "left arm bug" for fun and profit
#5Re: Patching MechCommander's "left arm bug" for fun and profit
#6Also a really underrated game, the mechanics (line of sight over the horizon stuff) and isometric graphics were pretty cool for the time and it had a well developed story/campaign mode.
Re: Patching MechCommander's "left arm bug" for fun and profit
#7Re: Patching MechCommander's "left arm bug" for fun and profit
#8I really need to put some of these techniques to the test with Metal Fatigue.
Re: Patching MechCommander's "left arm bug" for fun and profit
#9Re: Patching MechCommander's "left arm bug" for fun and profit
#10This is cool, maybe "target left arm" implies that it's your left, when targetting them and you're facing each other. So, their right arm.
Btw, I recently did my first patches with ghidra. Is there any way to avoid jumping into a code cave by shifting all the instructions up then updating any statements referring to those memory locations? Seems like it should be simple enoigh in theory, but I didn't find an implementation on a cursory search. Could probably code up a plugin pretty easily.
Just non-disassembled function or unidentified struct would ruin your plans…