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Odin 1.0 Announcement

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Re: Odin 1.0 Announcement

#41
post #39

Earlier quoted context omitted.

Depends on what you mean by the term: Some companies are in the business of supporting game studios without being game studios themselves (eg animation companies you outsource your out-of-engine cinematics to). If all your customers are game studios, you could be argued to be a 'game (support) company'.

Is Blender a game tool?

Yes in some sense, no in others.

Re: Odin 1.0 Announcement

#43
post #41

Earlier quoted context omitted.

Yes in some sense, no in others.

Then I guess GCC is a game tool and Adobe and Autodesk are game companies...

Are the majority of Adobe's and Autodesk's customers game studios? Because that was the basis of the argument that was being made.

And just to clarify, personally, I would not describe JangaFX as a game company myself (as you pointed out, they aren't in the game business per se, but the visual effects business) - I'm just trying to clarify why the claim isn't completely outlandish.

Re: Odin 1.0 Announcement

#44
post #43

Earlier quoted context omitted.

Then I guess GCC is a game tool and Adobe and Autodesk are game companies...

Are the majority of Adobe's and Autodesk's customers game studios? Because that was the basis of the argument that was being made. And just to clarify, personally, I would not describe JangaFX as a game company myself (as you pointed out, they aren't in the game business per se, but the visual effects business) - I'm just trying to clarify why the claim isn't completely outlandish.

Dunno it's just weird to say you're in the business of who you sell to instead of what you sell.

A caterer that only caters to oil camps isn't suddenly in the oil business, for example. To take an easier to understand example.

Or my brother in law runs a company that does CNC machining and sells to Airbus. He's not suddenly an aircraft manufacturer, even though his parts make it onto planes.

Re: Odin 1.0 Announcement

#45

Earlier quoted context omitted.

What kinds of project would Odin be best suited for, as compared to, say, Rust or Go?

At the level of this question, with most responses addressing Odin versus Rust or Go as in the question, I'd have been curious for community thoughts adding in Nim and Swift (now that Swift is on Linux and in any IDE that can use SourceKit-LSP). https://www.swift.org/install/linux/ See: "A series of small programs/tasks to compare C++, Go, Zig, Odin, D, Janet, Swift, Nim and C# to see which I like the most" https://g…

I used to be a huge fan of Swift but eventually got frustrated that they just don't seem interested in officially supporting anything other than macOS and mainline Linux; any support for BSD or Windows is only through iffy community projects. I can't recommend Swift if you want your project to be broadly multi-platform.

Re: Odin 1.0 Announcement

#46
post #43

Earlier quoted context omitted.

Are the majority of Adobe's and Autodesk's customers game studios? Because that was the basis of the argument that was being made. And just to clarify, personally, I would not describe JangaFX as a game company myself (as you pointed out, they aren't in the game business per se, but the visual effects business) - I'm just trying to clarify why the claim isn't completely outlandish.

Dunno it's just weird to say you're in the business of who you sell to instead of what you sell. A caterer that only caters to oil camps isn't suddenly in the oil business, for example. To take an easier to understand example. Or my brother in law runs a company that does CNC machining and sells to Airbus. He's not suddenly an aircraft manufacturer, even though his parts make it onto planes.

Shrugs. I have no issue with someone claiming that a company making drills used exclusively for oil drilling is in the 'oil business'. However, I would not call such a company an 'oil company', so I take your point...

Re: Odin 1.0 Announcement

#47

There's something seriously off about this ginger bill guy. In addition to copying most of Odin from Jai, Bill copied Jon Blows announcement to his announcement as well as the fake surprised "oh I didn't see you there" opening for the real announcement. He's also planning to release the language the exact same time as Jai, and even said "after ten years of hard work its finally here." Any one of those things you coul…

> He's also planning to release the language the exact same time as Jai

Except that Odin has been "released" and has been used to ship software for years now. Regardless of Bill's inspirations for his language, I can write code with Odin right now, and that's a huge benefit compared to waiting for Blow to finally be in the mood to release Jai.

Re: Odin 1.0 Announcement

#48
post #19

Earlier quoted context omitted.

Honest question: Are you making a joke? Because while it objectively could be one, it doesn't sound like one. The random ginger dude is the creator of Odin.

It's probably a joke, because Odin was deleted from Wikipedia for being "not notable" recently, and the author thought it was because of his politics. I do think the guy's politics suck, but I also think his language's wiki page was probably targeted for it.

> the guy's politics suck

What politics?

Re: Odin 1.0 Announcement

#49

Earlier quoted context omitted.

What would you say is similar between Odin and Jai? I briefly used Jai (I have never had access) and found that essentially only declaration syntax is familiar.

The entire concept of Odin seems to be taken from Jai. They're both aiming to be C/C++ replacements "for the joy of programming" (another thing that was in the early Jai videos that Bill ripped off). In addition to the syntax (which is eerily similar across the entire language), there is the "using" keyword, the "defer" keyword, the context system, custom allocators, native AoS, polymorphic procedures, etc. Again, an…

Isn't Jai still in closed beta?
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