Having just taken the Elisabeth Line to LHR T5 and sitting here, this was fun. Thanks. Edit: Is there a Repo to look at and learn from this?
Show HN: Follow London Trains in 3D
21–30 of 64 posts
<3 thanks!! i'll clean it and share here sometime soon
Re: Show HN: Follow London Trains in 3D
#22How do I drive the train? Arrow keys not working :(
It's just following api data for now. That'd be a real cool feature for backlog!
Re: Show HN: Follow London Trains in 3D
#23The planes were a surprise
hehe thanks!
Re: Show HN: Follow London Trains in 3D
#24This is really cool! Quick suggestion: When not tracking a train, the mouse wheel should zoom into / out from where the cursor is pointing, rather than the center of the window.
thanks! that's a great suggestion will implement
Re: Show HN: Follow London Trains in 3D
#25The train paths are drawn on a 2D layer above the buildings, not at z-index that matches the proper 3-D position. So the paths appear to weave around and over the tops of buildings.
I meant to make it feel like the tube ones felt "underground" by some metres i'll have a look thanks
Re: Show HN: Follow London Trains in 3D
#26There seems to be some parallax issues between your trip layer and your 3D Tiles layer, but nice usage of deck.gl.
Is it not that certain train lines are somewhat deep underground? The Piccadilly line swims with respect to the ground in the centre of town, when it is below ground. Further out where lines are at the surface the routes stick to the ground correctly.
Re: Show HN: Follow London Trains in 3D
#27A bit buggy in term of tiles jonctions
Re: Show HN: Follow London Trains in 3D
#28Re: Show HN: Follow London Trains in 3D
#29This is a fun idea and interesting implementation. I know there's only so much an api can give you, but I'd love to see anything that gives more information or visuals of the surroundings.
Re: Show HN: Follow London Trains in 3D
#30This is frustratingly close to amazing. Obviously you went through all the trouble of pulling all the data from all the trains and displaying them in 3d, but then lock our view on to just one train or one station while all that interesting information zips around in the periphery. The view port needs to be more free form...less on rails.