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It's not about physical vs. digital games, it's about ownership

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541–549 of 549 posts

Re: It's not about physical vs. digital games, it's about ownership

#541
post #532

Earlier quoted context omitted.

Are you saying that we should not be able to buy a book, read it, and then exchange them with each other? You should not be able to read a book or watch a DVD movie and afterwards give it to a sibling or friend, or leave it on a bench on the street for someone else to pick up? I don't care if the medium is physical or digital, we should be able to, and OUGHT to do those things.

You confuse yourself with purchase of physical goods vs license

The whole point of the discussion is that if we're moving to a digital world, we should not go to a worse state than before. So if we were able to lend a game disc before, we should still be able to lend a digital copy in this great new fully digitalized world. That we're not able to, is precisely what's wrong with the transition. We had physical ownership of a disc, and companies have replaced that with immensely more limited usage licenses, which is bad.

Re: It's not about physical vs. digital games, it's about ownership

#542

Earlier quoted context omitted.

> I can still play the games I bought on the nintendo switch 8 years ago. Good luck! I cannot play any of the digital Wii games I bought. And that's kind of my point. You pay the same price as a physical copy, using the same verb, and yet are actually renting for an undisclosed amount of time that may at any point be cut off. Blockbuster never said I was 'buying' a game which they could take away at any moment. So wh…

> As a consumer I might take a worse deal if it meant supporting a small creator whom I knew was sacrificing a lot for art. do you see how you and people who buy skins have something in common? you are writing about this, you will PAY for people to NOTICE that you support indie game developers. okay, and 13 year olds will pay for people to notice their cool skins. there are many ways to monetize, you are telling us t…

I'm not talking about freeware games with paid cosmetics. I'm talking about paid products that are sold using words like "buy" which in reality are being rented out.

Re: It's not about physical vs. digital games, it's about ownership

#543
post #108

And "people" seemingly hated NFT so much, but the basic idea of it, like in this case, would've given sony an opportunity to cash in on every resale of the given physical disc. But, oooh the underlying forces that steer our society towards a dead end didn't like that idea. Same applies to graphics artists. They sell a painting and if it ever changes hands it would've netted them X percent from the given transactions.…

I mean of course. If the person who sold you something is able to enforce terms on it, that's not ownership. The prospective NFT-sellers in your example are on the side of Sony, not the customers. Not to mention all the other failures of NFTs at achieving the goal. The NFT can't know that you've handed over the physical object, or copied/screenshotted the PNG or whatever. It can't enforce that a transfer of the objec…

It could be woven into existing - and crumbling - legal systems.

Re: It's not about physical vs. digital games, it's about ownership

#544

Earlier quoted context omitted.

> As a consumer I might take a worse deal if it meant supporting a small creator whom I knew was sacrificing a lot for art. do you see how you and people who buy skins have something in common? you are writing about this, you will PAY for people to NOTICE that you support indie game developers. okay, and 13 year olds will pay for people to notice their cool skins. there are many ways to monetize, you are telling us t…

I'm not talking about freeware games with paid cosmetics. I'm talking about paid products that are sold using words like "buy" which in reality are being rented out.

[deleted]

Re: It's not about physical vs. digital games, it's about ownership

#545
post #76

Earlier quoted context omitted.

When we were in college, one of my friends joked that their stream library was their largest financial asset. When stream trading was more of a thing, and we had a ramen diet, it was probably true

It’s steam, not stream. Normally, I’d assume it’s a simple typo, but I got worried when you wrote it twice. Fool me once, shame on - shame on you. Fool me… you can't get fooled again.

Combination of a swipe text keyboard and mild dyslexia. I'm looking for a more accurate replacement to help.

Re: It's not about physical vs. digital games, it's about ownership

#546
post #281

> Because PC is an open platform, people have figured this out and will continue to figure out bypasses in case things go south (which they haven't so far, thankfully Actually not quite, as security measures keep increasing across macOS and Windows. Before someone brings Linux into the picture, most folks don't know Tuxedo, System 76 and co exist, what matters is what is on display at Media Markt, Saturn, FNAC, Publi…

Who cares what people know about? PC is still an open platform for you to boot alternative software. Most people don’t know how to even “acquire” software without the DRM. It’s not really anyone’s job to spread news and tell people to go learn. If they get interested and care that much to preserve what they have, they can google and learn. Many have learnt about Linux due to the recent PS5 jailbreak for instance.

If ownership is reserved for the elite (essentially what you are saying here) then it's not a right, it's just a glitch in the system.

Re: It's not about physical vs. digital games, it's about ownership

#547
I don't get this article. Physical medium are by design control-free. You will be forever be to watch any movie you buy in a DVD or Blu-Ray format.

That's not the case in digital format. Talking about pipe dreams about companies/government forcing companies to somehow allow digital key or more precisely accounts associated with keys to be maintained forever (or at least for the next 100 years) is a pipe dream. Physicam games are a way to ensure you still own your games.[1]

[1] A lot of caveats to what I said, mainly due to the fact that gaming consoles are now Internet-connected so the console-maker could technically revoke access to any game at any time if you connect it to the internet. Still, it would be a huge huge breach of trust, and as such very unlikely.

Re: It's not about physical vs. digital games, it's about ownership

#548
post #247
post #9

If you think in terms of ownership, even then digital is not that bad. I’ve owned digital games since Xbox 360 and I can still play them to this day on my Xbox series X. But not all of my physical games CD/DVDs are in mint condition and some have scratches.

I think this is a big element. I’ve been feeling this a bit too. I’ve been a physical-game buyer in the past - usually saving money by buying used games. But I’m not going to keep a collection of old consoles in my living room, so at this point it feels more likely that I will be able to actually play games further into the future if I buy digitally. This is the opposite of what proponents of physical media heavily a…

You just need to keep the discs,not the console. if it's not retro-compatible then you aren't going to be able to play on the console because of architecte differenczs.

But the PS5 can play PS4 games, early PS3 could play PS2 games and so on. And Xbox is entirely retro-compatible because they used the same architecture.

Re: It's not about physical vs. digital games, it's about ownership

#549
post #217

Earlier quoted context omitted.

Organize a class action then if you believe so. Fraud is illegal

Class actions are often barred by EULAs in favor of arbitration. Even if they're allowed, they are prohibitively expensive because courts aren't growing to meet demand, meaning justice is largely pay-to-play.

> Class actions are often barred by EULAs in favor of arbitration.

Those EULAs often get overturned because the language is often more of a scare tactic against suing them than it is an actual legally binding position.

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