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Microsoft fire idTech team at Id software

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Re: Microsoft fire idTech team at Id software

#571

Earlier quoted context omitted.

AAA dev here - movemen, physics UI frameworks are infinitely customisable in Unreal. It’s all about how much time you spend on them.

The whole point of using an off-the-shelf engine is to not spend time on such things though ;)

Well no, it’s to not have to write asset import pipeline, renderer,UI toolkit, input handling, memory management, serialization, physics, ai, networking, streaming, etc etc.

Re: Microsoft fire idTech team at Id software

#572
post #443

Earlier quoted context omitted.

>I won't buy games built on Unreal Engine. I don't really understand making hard and fast rules like this. Clair Obscur is one of the best and most beautiful games I've ever played. The Witcher 4 has the best graphics I've seen come from a video game. Satisfactory is nuts to look at when you see an eloquent end game build. I also don't understand why people knee-jerk hate upscaling/fake frames so much. I can understa…

For me, the hard-and-fast ruleset is implemented from an ideological perspective rather than a technical one. Stipulated, UE5 games can be fun and certain genres suffer less from upscaling than others. Fact remains though, that homogeneity and monoculture in tech is bad. The inability to properly render all the frames of the product I paid for, without burning thousands of dollars on hardware and emitting hundreds of…

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Re: Microsoft fire idTech team at Id software

#573

Earlier quoted context omitted.

The way you measure that is by how much people are willing to pay for it.

Twitter must be the most entertaining video game ever. Someone paid 44 billion dollars for it.

Things get squirrely when there are small numbers of buyers and great inherent uncertainty. But for a market with many millions of buyers, yes.

Re: Microsoft fire idTech team at Id software

#574

Earlier quoted context omitted.

The FTC isn't there to stop corporations from making mistakes. Subsequent events show concerns of monopolization were misplaced.

> The FTC isn't there to stop corporations from making mistakes. That's not the point parent is trying to make either, but FTC was supposed to prevent detrimental anti-competitive and monopolistic behaviors, which that very much was.

I don't think you can view the horrific performance of MSFT's gaming division as an example of successful anticompetitive behavior. It is not in any way sustainable, as demonstrated by their slash and burn actions now.

Re: Microsoft fire idTech team at Id software

#575
I’m happy every time takented people leave bad company.

Now they’re are free to create their own thing or join someone not as rotten as ms.

To be fair it looks like a rational decision from ms perspective. If being #1 in game engines is not a priority.

Re: Microsoft fire idTech team at Id software

#576
post #443

Earlier quoted context omitted.

>I won't buy games built on Unreal Engine. I don't really understand making hard and fast rules like this. Clair Obscur is one of the best and most beautiful games I've ever played. The Witcher 4 has the best graphics I've seen come from a video game. Satisfactory is nuts to look at when you see an eloquent end game build. I also don't understand why people knee-jerk hate upscaling/fake frames so much. I can understa…

For me, the hard-and-fast ruleset is implemented from an ideological perspective rather than a technical one. Stipulated, UE5 games can be fun and certain genres suffer less from upscaling than others. Fact remains though, that homogeneity and monoculture in tech is bad. The inability to properly render all the frames of the product I paid for, without burning thousands of dollars on hardware and emitting hundreds of…

So I read a lot of ideological takes like this about video games. My take: gamers take their hobby way too seriously. Maybe I'm just out of the loop but I never hear this kind of talk about music, movies, books, or really anything else. You listen to the music you think sound good, watch movies that look interesting. I'm of the same mindset with video games.

EA being bought by the Saudis and people taking a hard "moral stance" to not purchase any further EA games is another example. I've got a bridge to sell you if you think you're boycotting everything (even every video game) that's making the Saudis money. I dislike EA for other reasons and their products tend to be bland but if they make a good game I'm going to reward the developers of that game so they hopefully make further good games.

And in terms of the conspiracy theory the engine is an engine. Developers choose what to implement and can tone down all the crazy new tech as much as they want. They can also write custom stacks to do things no other Unreal Engine game would do. Unreal actually scales pretty well in that regard. Current minimum specs for Satisfactory is an i5-3570K and 1650 GTX. Recommended video card is a 2070 RTX. I have a 15 year old computer sitting in a closet that can play the game fairly well. There's so many great indie titles out there that if I only had that 15 year old computer I'd be spoiled for choice. But IMO we also need bleeding edge games to move the needle forward and keep the industry exciting. I want crazy tech in my video game that makes my jaw drop like the trailers for Witcher 4 do right now. That keeps 100s of millions of people watching things like The Video Game Awards.

In terms of homogenization I see the exact opposite happening. You probably have a slew of games to play right now that all use different engines. I myself have a backlog I don't think I can get through in my lifetime that's going to grow immensely this September. There's so many games being released and they're made in so many different ways that saying there's homogenization seems strange. Right now I'm hopping between Death Stranding 2, Baldur's Gate 3, Terratech Legion, and Resident Evil Requiem. Where is the monoculture? The idea of not giving TerraTech Legion a chance simply because the devs used unreal seems wrong.

The music sounds good? I listen to the music. The book is well written? I buy the book. The game is fun? I buy the game. You could spend your whole life nit-picking reasons why X publisher is bad, X record label is the worst (and in both cases most ARE) but in the end these companies will still make ungodly amounts of money and you're just making life less enjoyable for yourself.

Re: Microsoft fire idTech team at Id software

#577

Earlier quoted context omitted.

> The FTC isn't there to stop corporations from making mistakes. That's not the point parent is trying to make either, but FTC was supposed to prevent detrimental anti-competitive and monopolistic behaviors, which that very much was.

I don't think you can view the horrific performance of MSFT's gaming division as an example of successful anticompetitive behavior. It is not in any way sustainable, as demonstrated by their slash and burn actions now.

And you're arguing that FTC should only act against potentially successful anti-competitive and monopolistic behavior? Who cares how high the chance of "success" (from Microsoft's POV), shitty behaviour is shitty behaviour, regardless or not if it's successful.

Re: Microsoft fire idTech team at Id software

#578
post #329

Earlier quoted context omitted.

Doing the opposite of what they have been doing.

So in other words, no one actually knows besides making pithy statements like this.

Why, has what they have been doing, working so well for them?

Re: Microsoft fire idTech team at Id software

#579
It is quite inevitable that things like this happen whenever a big, soulless corporation ends up buying people who unique set of skills and talent.

Similar thing is happening in other areas of the industry, where companies like Vercel, Anthropic, OpenAI just keep buying companies and it is really hard to find a case where things turned out well.

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