Earlier quoted context omitted.
If you find out, let me know. I would only need to do it once and be set.
Enjoy death threats for the rest of your life and longer. Art Modell croaked over a decade ago and you can still feel the vitriol when listening to Browns fans talk about him.
Microsoft fire idTech team at Id software
561–570 of 628 posts
Re: Microsoft fire idTech team at Id software
#562Re: Microsoft fire idTech team at Id software
#563It's sad to watch corporate leadership try to fix problems with tactics that will only make them worse. MS bought successful studios who were successful precisely because their of unique technical and design culture. Now they plan to homogenise them into a content-creation blob that will churn out entries for existing franchises, using the same tools and approaches as the rest of the industry. Anything that was speci…
This is the thing that annoys me. They have the Fallout series hostage and moves like this sadden me because I can't expect the next game to particularly great when stuff like this happens.
Re: Microsoft fire idTech team at Id software
#564Earlier quoted context omitted.
Alternative trademarks never do. Every company gets started anyway. I'm sure International Business Machines felt they sounded like a low budget knock-off of National Cash Register. Radioactive Dust is quite uninspired though, how about Super Nuclear Apocalypse Bros DX
What about "wasteland" ?
Re: Microsoft fire idTech team at Id software
#565I wonder how much a blow this will be for Vulkan on Windows. idTech was always known for strongly preferring the Khronos 3D APIs over Direct3D and the fewer native Vulkan games are released on Windows the less pressure there is on the GPU vendors to fix and optimize their Windows Vulkan drivers.
Windows is pretty much speed running into gaming irrelevance. Valve is gaining momentum as days pass and Microsoft doesn't care enough.
Re: Microsoft fire idTech team at Id software
#566Earlier quoted context omitted.
> There is this recurring theme of big companies rolling up little developers and destroying their development culture Why are the little devs selling to the big companies in the first place then? If you’re crushing it as an Indie studio why wouldn’t you stay that way knowing how big tech acts?
Here’s what Tim Schafer said about selling Double Fine to Microsoft at the time: > "I think it's perfect for us, because we can just focus on doing our inspired weird games, and not worry about how we're going to get our next deal. We aren't chasing down our next funding and thinking about how many more months of funding we have all the time." https://gameinformer.com/2019/06/23/tim-schafer-on-microsoft...
Re: Microsoft fire idTech team at Id software
#567Re: Microsoft fire idTech team at Id software
#568Re: Microsoft fire idTech team at Id software
#569Earlier quoted context omitted.
There's only so many built-in and drop-in components available for the big engines; player movement, physics, render pipeline plumbing, UI frameworks, user settings, etc. You definitively do notice these things, if you care. It doesn't help that many devs (even AAA) keep bad defaults, so a huge chunk of Unreal games release with a comically-bad, laggy motion blur turned on. Someone certainly could painstakingly repli…
AAA dev here - movemen, physics UI frameworks are infinitely customisable in Unreal. It’s all about how much time you spend on them.