Earlier quoted context omitted.
You're presenting this with ironic swipes like "bad things like ask for more money", but it's hard to read this description as anything but straightforwardly more efficient. If there are few downsides to centralizing game engines, and the need for engine work is inherently cyclical, why should we want engine work to be internal and non-cyclical? I really don't know much about game engines so maybe there are real down…
Try actually playing a modern Doom game and then a modern UE5 game or look at some benchmarks. UE games mostly run like shit, whereas Doom/idTech games are the smoothest in the entire industry.
Microsoft fire idTech team at Id software
161–170 of 628 posts
Re: Microsoft fire idTech team at Id software
#162Microsoft, one the world's greatest monopolists, bequeaths a game engine monopoly unto Epic Games, in one the biggest corporate blunders of all time. If they were smarter about this, they would commoditize their compliment and open source the Doom The Dark Ages engine just like John Carmack did with the Quake 3 engine.
The last non-Id release on IdTech was Brink in 2011.
Re: Microsoft fire idTech team at Id software
#163Microsoft EEE at its best: gobble up all game studios and then kill them. Microsoft needs to be split, it should been split years ago, but now more than ever.
> at its best This looks more like simple corporate incompetence. They never should have made those very expensive acquisitions.
Re: Microsoft fire idTech team at Id software
#164Earlier quoted context omitted.
I firmly believe if software engineering unionization ever starts to take hold, it'll begin with game developers. There's a lot of money in gaming but the workers are treated like shit, as you pointed out.
Its already started, within Blizzard. Communications Workers of America Union across the WoW and Overwatch teams. Also, no union employees at Blizzard were impact by Microsoft's Xbox layoffs/restructuring. Goes to show, Unions are important and work. The best time to unionize was several years ago. The next best time is now.
Re: Microsoft fire idTech team at Id software
#165Microsoft, one the world's greatest monopolists, bequeaths a game engine monopoly unto Epic Games, in one the biggest corporate blunders of all time. If they were smarter about this, they would commoditize their compliment and open source the Doom The Dark Ages engine just like John Carmack did with the Quake 3 engine.
The industry is skewing heavily indie now, and there's no money in the indie game engine segment. Maybe a few AAA titles will be unhappy that Epic can negotiate more aggressively, but mostly this is a nothingburger, particularly given idTech's rep for batteries not included.
Re: Microsoft fire idTech team at Id software
#166Game devs have been heavily unionizing lately, including Blizzard and WotC. I wonder how long long it takes before we have a union game dev studio basically mutiny and completely disregard the instructions of the corporate suits, and force the choice of either shuttering the studio completely or caving to the workers.
"In France, Arkane's management is beginning required consultation with its Works Council to review potential strategic options."
Re: Microsoft fire idTech team at Id software
#167Re: Microsoft fire idTech team at Id software
#168Sure the Xbox division wasn't doing amazing but still had $24B of revenue in 2025. For reference PlayStation made $30B that same year.
Re: Microsoft fire idTech team at Id software
#169So utterly predictable it’s infuriating
Re: Microsoft fire idTech team at Id software
#170Earlier quoted context omitted.
I firmly believe if software engineering unionization ever starts to take hold, it'll begin with game developers. There's a lot of money in gaming but the workers are treated like shit, as you pointed out.
With the current trajectory of AI, I see unionisation efforts dead in the water.