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Microsoft fire idTech team at Id software

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Re: Microsoft fire idTech team at Id software

#61

RIP to the end of an era. Was IdTech used outside of Id? Or was it just a Doom series thing as of recently?

Wolfenstein series and recent Indiana Jones game were made in IdTech.

Not sure if I'd call that outside Id as its all Zenimax.

Re: Microsoft fire idTech team at Id software

#62

> Yet today, Microsoft/XBOX decided half the team was deemed USELESS and needed to be let go I feel that this is an incredibly unfair and demeaning take both towards Microsoft and towards the people being fired. As I see it, getting fired is just like being dumped by a romantic partner. It typically says very little about your value as an individual, and almost everything about their current situation and how the rel…

It’s nothing like a romantic relationship, and it does say something about msft: they failed at planning and managing company resources, and as a result fired a bunch of people

Re: Microsoft fire idTech team at Id software

#63
Microsoft, one the world's greatest monopolists, bequeaths a game engine monopoly unto Epic Games, in one the biggest corporate blunders of all time.

If they were smarter about this, they would commoditize their compliment and open source the Doom The Dark Ages engine just like John Carmack did with the Quake 3 engine.

Re: Microsoft fire idTech team at Id software

#64
post #19

I think we'll see stuff like this continue to happen over time. As a game company, having your own engine means that you have to be able to cultivate internal expertise in your tooling. Your employees will know this and could do bad things like ask for more money because they know that replacing them would significantly hurt productivity. Meanwhile, laying off your whole engine team and switching to UE5 means that yo…

You're presenting this with ironic swipes like "bad things like ask for more money", but it's hard to read this description as anything but straightforwardly more efficient. If there are few downsides to centralizing game engines, and the need for engine work is inherently cyclical, why should we want engine work to be internal and non-cyclical? I really don't know much about game engines so maybe there are real down…

There are downsides, it’s just that it’s the best move from a business perspective. That doesn’t make it the best move from any other angle.

Re: Microsoft fire idTech team at Id software

#65

There's no real evidence in here that the IDTech team or the "coders" were specifically let go. I'm not saying it didn't happen but the article is just raging at the idea of it happening without presenting any evidence of it. I can't help but think the industry will be better off in a few years after this Xbox "restructure." That's a lot of knowledge and talent that's no longer stuck in 14 layers of middle management…

Not the OP, but Scott Miller said "most if not all" coders at ID were laid off. https://www.gamesindustry.biz/xbox-layoffs-july-2026 I hope the industry will be in a better place in a few years. There is this recurring theme of big companies rolling up little developers and destroying their development culture.

Yes, it was mentioned in the article. I just don't count a tweet from an "insider" as particularly strong evidence anymore.

Re: Microsoft fire idTech team at Id software

#66

It’s painful to watch this because the recipe for success at Microsoft is so obvious. They’ve just been fumbling the ball for so many years that it’s catching up to them. And the thing is they’re not unprofitable. Gutting their studios and technology development isn’t going to help growth, it’s going to contract the business.

They are unprofitable though. Profit margins of the entire Xbox division are less than just sticking the money in the bond market.

Re: Microsoft fire idTech team at Id software

#67
post #19

I think we'll see stuff like this continue to happen over time. As a game company, having your own engine means that you have to be able to cultivate internal expertise in your tooling. Your employees will know this and could do bad things like ask for more money because they know that replacing them would significantly hurt productivity. Meanwhile, laying off your whole engine team and switching to UE5 means that yo…

> It lets you treat your employees as a replaceable commodity

This has been the objective of the tech industry for years

Re: Microsoft fire idTech team at Id software

#68

There's no real evidence in here that the IDTech team or the "coders" were specifically let go. I'm not saying it didn't happen but the article is just raging at the idea of it happening without presenting any evidence of it. I can't help but think the industry will be better off in a few years after this Xbox "restructure." That's a lot of knowledge and talent that's no longer stuck in 14 layers of middle management…

What we know so far is just that id is "cutting a "significant number of staff":

https://bsky.app/profile/jasonschreier.bsky.social/post/3mpy...

https://www.reddit.com/r/Doom/comments/1up5pta/95_reportedly...

And I'm not sure I share your optimism that the industry will be better. It might not be worse, because it's possible that Microsoft is just so dysfunctional that id would never be allowed to produce another good game anyway. But the people losing their jobs here might be financially better off just leaving the game industry entirely. In particular, if the engine devs were totally cut, it's not clear to me that there's room for a studio to differentiate itself with a custom engine in the modern day.

Re: Microsoft fire idTech team at Id software

#69

> Yet today, Microsoft/XBOX decided half the team was deemed USELESS and needed to be let go I feel that this is an incredibly unfair and demeaning take both towards Microsoft and towards the people being fired. As I see it, getting fired is just like being dumped by a romantic partner. It typically says very little about your value as an individual, and almost everything about their current situation and how the rel…

The problem with the romantic partner analogy is that when things ended with my ex, I didn't lose my career continuity, health insurance and income stream that goes to pay my rent.

Corporate culture spent the last fifty years convincing the working public that it was important to identify with your job, career, and most importantly, your employer. That's how you get the most out of a worker. If they identify themselves as - just as examples - "parent" or "spouse" first, those priorities can get in the way of their value creation for you.

The employer can, of course, drop you as an employee pretty much at-will. You'll be left with shame, disillusionment, and potential financial setbacks, but they'll have accumulated the value from your best efforts.

Re: Microsoft fire idTech team at Id software

#70
post #25

why wouldn't they just sell it? I'm deeply opposed to game distribution companies (console makers) being allowed to acquire game studios. In the same way that theaters and streaming services shouldn't be allowed to do acquisitions. Disney owning whatever ridiculous proportion of media by buying everything serves nobody's best interest.

> why wouldn't they just sell it? Serious question, is there any kind of entities that can be owned, but not "dismantled", if you don't want it you need to try to sell or make it independant. Would there be any chance to make it a thing when a company is bought?

It's fairly common for a studio to buy its independence and keep the team intact. You do need fresh money to make it worthwhile and give the new studio runway.

There's also the case where new teams can self organize to form new studios in the aftermath. That's also a factor on whether it makes sense to pay for the previous name or game license, or simply start over.

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