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StreetComplete: Fixing OpenStreetMap, one tiny quest at a time

streetcomplete.app

31–40 of 209 posts

Re: StreetComplete: Fixing OpenStreetMap, one tiny quest at a time

#32

Does it have to be a mobile app? Id love to do this when im bored at work but i dont wanna make it seem like im just sitting on my phone.

A web app would also make it work on iOS (and other non-Android platforms) at the same time

Re: StreetComplete: Fixing OpenStreetMap, one tiny quest at a time

#34

Does it have to be a mobile app? Id love to do this when im bored at work but i dont wanna make it seem like im just sitting on my phone.

I think the reasoning behind this is that ideally you're at the location where you can confirm what you see, instead of maybe referring to older media or from memory.

That being said, I agree with you and would like to see more ways to access the tool!

Re: StreetComplete: Fixing OpenStreetMap, one tiny quest at a time

#35
post #26

Is there something equivalent for iOS?

StreetComplete has been making steady progress on an iOS port over the past few years. https://github.com/streetcomplete/StreetComplete/issues/5421

It would be nice if they made a web app, that would make it work on iOS but also desktop and every other platform with a web browser at the same time

Re: StreetComplete: Fixing OpenStreetMap, one tiny quest at a time

#37

Does it have to be a mobile app? Id love to do this when im bored at work but i dont wanna make it seem like im just sitting on my phone.

You can edit OSM from their web apps. This is intended to be used in the field but I guess you could use it to find things that need fixing.

Re: StreetComplete: Fixing OpenStreetMap, one tiny quest at a time

#38
post #13
post #2

I discovered that recently, it's a very fun way to contribute to OpenStreetMap, and the UI is really well-done, it's totally beginner friendly! I wish there was a way to do more than labeling though, like add simple roads and footpaths

Usually if I need to add a footpath I use the "Create new track recording" feature to trace out the path with GPS, then come back to it later on desktop. Adding paths is pretty awkward to do on mobile, especially since there's no satellite overlay.

StreetComplete doesn't have satellite overlays, but both Vespucci and EveryDoor support viewing satellite overlay tiles!

Re: StreetComplete: Fixing OpenStreetMap, one tiny quest at a time

#39
post #26

Earlier quoted context omitted.

StreetComplete has been making steady progress on an iOS port over the past few years. https://github.com/streetcomplete/StreetComplete/issues/5421

It would be nice if they made a web app, that would make it work on iOS but also desktop and every other platform with a web browser at the same time

I agree! It seems like their work on the iOS app would bring them a lot closer to web app support as well. In the iOS tracking issue, they say the main changes are moving to Kotlin Multiplatform and Compose Multiplatform, which both support web as a target.

Re: StreetComplete: Fixing OpenStreetMap, one tiny quest at a time

#40
post #37

Does it have to be a mobile app? Id love to do this when im bored at work but i dont wanna make it seem like im just sitting on my phone.

You can edit OSM from their web apps. This is intended to be used in the field but I guess you could use it to find things that need fixing.

Adding to that: StreetComplete specifically creates only quests for information which must be checked in the terrain like opening hours, surfaces, traffic light sounds. Anything surveyable from maps and other sources should be edited using the web editors. OpenStreetMap iD is probably the easiest to learn.
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