Earlier quoted context omitted.
150M at 5B revenue is not great: that's 3% margin! The bigger issue is that console manufacturer revenue is highly cyclical. This is hard to see in e.g. Xbox and Sony since they are both part of a larger conglomerate, but really obvious for nintendo. You generally have a cycle of - "Launch": high marketing costs, low/negative HW margins - "Mid-cycle": lowering manufacturing costs, large game sales, high margin DLCs -…
>150M at 5B revenue is not great: that's 3% margin! Oy vey maybe this kind of money grubbery is not good for our society.
Resetting Xbox
711–720 of 981 posts
Re: Resetting Xbox
#712This is a total mess IMHO. - The make around 5 billion in revenue per quarter - The problem according to them is profit margin - around 150-160 million So first of all, they are big! Secondly they are not at a loss. They just have a "thin, non-growing margin". So to fix all this they are trimming down, so they can "return to growth" (which I think is ridiculous). Some points - - They are huge business even now - 5 bi…
It comes across to me as a really honest letter. At least they are talking about spinning out studios instead of shutting them down, I think that plays better than previous announcements. (e.g. make a hit game like Hi-Fi Rush and get shut down!)
And the bad plays are management-related, so they’re firing a bunch of people…
Re: Resetting Xbox
#713Earlier quoted context omitted.
Oh yeah I forgot 5 BILLION dollar in revenue is a signal that the market does not want your product
> Oh yeah I forgot 5 BILLION dollar in revenue is a signal that the market does not want your product Doesn't matter how big the revenue is if the market is not interested at the price you are selling. I mean, by your logic, if I sell a dollar for 64c, and do $5b revenue, that's an indication that the market does indeed want the product, but not an indication that the market wants the product at the price you need to…
Obviously both statements are gross oversimplifications. But I could not help myself and let that slide just like that.
Re: Resetting Xbox
#714Earlier quoted context omitted.
Margins that low are dangerous because businesses can often see year to year margin variance higher than that.
So? Why is it impossible for businesses to do long-term accounting?
Re: Resetting Xbox
#715This is a total mess IMHO. - The make around 5 billion in revenue per quarter - The problem according to them is profit margin - around 150-160 million So first of all, they are big! Secondly they are not at a loss. They just have a "thin, non-growing margin". So to fix all this they are trimming down, so they can "return to growth" (which I think is ridiculous). Some points - - They are huge business even now - 5 bi…
3% profit margin means you're better off selling the business and investing the cash into US bonds at current rates.
3% profit should be totally fine for any business. The planet is cooked, I think we can live with the shareholders making a bit less.
Re: Resetting Xbox
#716Earlier quoted context omitted.
I just don’t know how great the IPs at Xbox game studios are. They have a few staples but most studios they bought have struggled to put out any major successes in the last 5+ years. There’s only a few Pokémon’s and Harry potters out there. They even ran Halo to the ground ffs
I assume a bunch of them print pretty reliably, like Call of Duty, when you're not using them as a loss leader on an expensive subscription that nobody wants.
Re: Resetting Xbox
#717This is a total mess IMHO. - The make around 5 billion in revenue per quarter - The problem according to them is profit margin - around 150-160 million So first of all, they are big! Secondly they are not at a loss. They just have a "thin, non-growing margin". So to fix all this they are trimming down, so they can "return to growth" (which I think is ridiculous). Some points - - They are huge business even now - 5 bi…
These companies are discovering that selling products to consumers is no longer the thing they need to do in order to earn money.
Yikes, I bought every Xbox console and plenty of day-1 releases, but skipped the last gen when it became clear that the platform isn’t about gamers anymore.
Triple-As are also getting tiresome, so I think plenty of people are happy to get a cheaper title on Steam that feels like better value.
Re: Resetting Xbox
#718Earlier quoted context omitted.
150M at 5B revenue is not great: that's 3% margin! The bigger issue is that console manufacturer revenue is highly cyclical. This is hard to see in e.g. Xbox and Sony since they are both part of a larger conglomerate, but really obvious for nintendo. You generally have a cycle of - "Launch": high marketing costs, low/negative HW margins - "Mid-cycle": lowering manufacturing costs, large game sales, high margin DLCs -…
Sure, 3% is terrible. But the point is you spent a fortune buying all these studios-- aka key strategic intellectual properties-- and then you manage them badly. Then you just sell or shut them down at their absolute bottom and you end up just destroying value. Older forms of media understand this. WB loses money and its still really valuable because people see the potential of Batman, Harry Potter etc. IP studios ar…
Re: Resetting Xbox
#719Earlier quoted context omitted.
It's pretty difficult to go bankrupt turning a profit.
Making a thin 3% profit that can go negative when the wind blows
Re: Resetting Xbox
#720At some point, the games industry decided it wanted to be interactive Hollywood, and the consequences are entirely predictable. Meanwhile, Nintendo just quietly shipped 3.8 million units of Tomodachi Life in two weeks, and 4 million of Pokopia in five. They're making actual games. Sony's obsession with prestige cinematic bloat, like Xbox, has also put them in a slow-motion death spiral that's going to become painfull…
Nintendo survives on a few banger licenses. Innovation left the house a long time ago.