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Resetting Xbox

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Re: Resetting Xbox

#691
post #579

Earlier quoted context omitted.

>150M at 5B revenue is not great: that's 3% margin! Oy vey maybe this kind of money grubbery is not good for our society.

> Oy vey maybe this kind of money grubbery is not good for our society. No, it's a signal from the market that the product being sold is not wanted by the market. They've mismanaged all their IP pursuing that yummy subscription revenue. Turns out gamers really don't like to buy subscriptions. As a poster downthread pointed out, the games that are not always-on and subscription-based are doing fine. It's the recent AA…

Oh yeah I forgot 5 BILLION dollar in revenue is a signal that the market does not want your product

Re: Resetting Xbox

#692
post #447

Earlier quoted context omitted.

The OLED Switch has the same specs and is the same gen, just a different screen. Like the Vita 1000 vs Vita 2000, they play the same games. Xbox One and Series are different gens.

Why is switch oled ok but Xbox One X vs Xbox Series X not ok?

just like the person you responded to already said: cos there is like basically no difference between the two. unless you care a lot about screens (in which case you will know what oled means) just get the cheaper one.

Re: Resetting Xbox

#693

At some point, the games industry decided it wanted to be interactive Hollywood, and the consequences are entirely predictable. Meanwhile, Nintendo just quietly shipped 3.8 million units of Tomodachi Life in two weeks, and 4 million of Pokopia in five. They're making actual games. Sony's obsession with prestige cinematic bloat, like Xbox, has also put them in a slow-motion death spiral that's going to become painfull…

sony's cinematic games sold well and are well regarded, but when was the last time they released any such game or even just a single player game? when they rerereleased the last of us?

Re: Resetting Xbox

#695
post #691

Earlier quoted context omitted.

> Oy vey maybe this kind of money grubbery is not good for our society. No, it's a signal from the market that the product being sold is not wanted by the market. They've mismanaged all their IP pursuing that yummy subscription revenue. Turns out gamers really don't like to buy subscriptions. As a poster downthread pointed out, the games that are not always-on and subscription-based are doing fine. It's the recent AA…

Oh yeah I forgot 5 BILLION dollar in revenue is a signal that the market does not want your product

> Oh yeah I forgot 5 BILLION dollar in revenue is a signal that the market does not want your product

Doesn't matter how big the revenue is if the market is not interested at the price you are selling.

I mean, by your logic, if I sell a dollar for 64c, and do $5b revenue, that's an indication that the market does indeed want the product, but not an indication that the market wants the product at the price you need to sell at to stay in business.

Re: Resetting Xbox

#696
post #16

It was pretty rich seeing armchair video game industry analysts act like the new CEO was gonna usher in a new age for Microsoft's gaming division because she got to announce the updated logo and some games that would have obviously been in development long before she became CEO. Microsoft is never going to figure out gaming. It's more art than engineering and they can barely manage the engineering with all the interv…

The pandemic and scalpers really destroyed peoples apetite for the "new thing" when this generation came out, and with that boost missing studios saw little point in going exclusive perpetuating the vicious cycle, it's just in the past few years that there's really been exclusives for this generation that didn't also support older consoles. And even then, already the PS4/XbOne generation added stratification making i…

> Consoles aren't specialized hardware for "magic experiences" and everyone knows this, it's just another "device" that happens to be connected to a TV with a controller where people are gatekeeping software availability.

Arguably; Sony and Microsoft have both played it safe for a long time, with their consoles mostly being "just for video games", but it wasn't always like this. Current-gen has VR additions, but the previous generations had things like Kinect, the PS camera addon, things like that. But they seem to have given up on fun things like that, they were innovative but probably not a sweeping commercial success like idk, subscription services.

Nintendo still makes their stuff unique though. The Switch is great, portable, detachable controllers for multiplayer and wiimote-like interaction, etc.

Re: Resetting Xbox

#697

Earlier quoted context omitted.

To some extent - but you can't get away with Hollywood Accounting Practices in the same way. Also one must consider the likes of Hideo Kojima who can sell ~7 million copies of a new IP that is effectively a cinematic Walking Simulator as an Auteur acrimoniously splitting from the traditional studio system. Clair Obscur: Expedition 33 also shipped over 5.4 million copies as a AA, in what is also arguably an interactiv…

> acrimoniously splitting from the traditional studio system. Yeah, he split from the traditional studio system to create... his own traditional studio system. Kojima is precisely what happens when you stop thinking of games as actual an interactive entertainment format and start thinking of it as a "cinematic experience" instead. Death Stranding is only a game by the narrowest of margins. What it is is a movie with…

death stranding made just moving through the game world engaging and challenging. and on top of that it has very satisfying combat mechanics and async multiplayer gameplay elements. yeah the game has long cinematic cutscenes, but i do not see how that detracts from the actual gameplay

Re: Resetting Xbox

#698
post #16

It was pretty rich seeing armchair video game industry analysts act like the new CEO was gonna usher in a new age for Microsoft's gaming division because she got to announce the updated logo and some games that would have obviously been in development long before she became CEO. Microsoft is never going to figure out gaming. It's more art than engineering and they can barely manage the engineering with all the interv…

> It's more art than engineering I'd say games can be either art or hype. Call of Duty is not art, really, it's hype. In the same way that no one thinks Marvel films are moving film forward, but they are hugely popular. GTA is somewhere in the middle, being mostly hype driven, but based on solid "art" in good gameplay. Indie games tend to be art over hype. Microsoft can't do the art because it's too big, too safe, an…

It can be art even if you don't consider it artistic. CoD is an example of military art. Marvel is American blockbuster art translating American comic book art to the screen. They are their own kind of artistic expression and achievement, even if you personally don't consider them art.

Re: Resetting Xbox

#699
post #254

Earlier quoted context omitted.

Exactly. The inflation rate is about 3%, so the people at Xbox worked very hard all year to have about the same value they put into it.

All the people were paid a salary for the work they did. And there was still money leftover .

That is an ideal way of seeing this. As a for-profit company their priority is shareholder value, so the focus isn't "people paid and games were made", it's the money left-over, and even more importantly that the number must grow.

Re: Resetting Xbox

#700
post #458
post #102

Earlier quoted context omitted.

My kids begged for me to buy Tomodachi Life and Pokemon Pokopia and they’ve been absolute smash hits in the house. Pokemon got me hooked for a month or two until I mostly beat it, and the kids play Tomodachi Life every day and have funny little stories to tell. So many modern games just aren’t fun, it doesn’t matter what the graphics look like if the game is boring.

Sandboxes. Minecraft was one. Now it’s getting called a platform, at least in the submitted article. That’s good for engagement and monetization I guess, but sounds way less fun.

Minecraft, Roblox, Fortnite, MMOs, Second Life, there's heaps of sandbox games where people can just hang out and do their own thing. It's the metaverse that Facebook / zucc just completely misunderstood.

They could've just bought any one of these titles and they'd have a better metaverse than whatever it was they pumped billions into.

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