Earlier quoted context omitted.
Also dazzling graphics has been mostly visual instead of experiential, that is, with the advances in GPU capabilities, we do get beautiful effects, but the intractability with the said infra is seems to be stagnant (and in some cases regressed) The way things interact in the game world peaked around mid 2000s, just in time when CPUs started to not follow moors law. As of now, interactive environments are still almost…
I think graphics peaked ~2015. But interaction still leaves a lot to be desired; we still have slipping and characters who can't walk stairs in AAA games to this day. Making characters more physically grounded and present seems like the obvious thing to improve to me.
Yes, as a game it had a lot of flaws that many other games also had, but the things it excelled at were absolutely unique.