> Does it cause pop-in when peeking? The goal is early reveal, not exact last-millisecond reveal. CS2FOW predicts using movement and ping, reveals enemies slightly before exact visibility, and keeps revealed enemies visible briefly. This intentionally leaks a small near-corner window to avoid late pop-in. This fails to address the main point of the "pop-in" issue relevant to fog of war systems, which is that it is th…
Why wouldn't you just send the positions to both clients in the same tick? Seems trivial to solve.
"Fixing" this would make movement sluggish: any movement would need to be validated by the server. Meaning delay between pressing keys and actual movement.