Nowadays I question the necessity of vpn overlay networks. Why not just serve QUIC/HTTP3/Iroh over the internet directly in your application? And use oidc/client cert for authn/authz
Rayfish, Peer-to-peer mesh VPN with no server to trust
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Re: Rayfish, Peer-to-peer mesh VPN with no server to trust
#92Earlier quoted context omitted.
The grandparent comment is correctly pointing out the sentence is an LLM tell. "Membership is a question they ask a server" is a bogus sentence. "membership" is not a "question". It's syntactically valid semantic nonsense. "Membership is dictated by a server" is one of several human sentences saying what that one is trying to.
Going from starting the project two weeks ago to already having a flashy marketing site is another tell, unfortunately. As much as I would love to see a trustworthy version of this idea. https://github.com/rayfish/rayfish/commit/c49816e6dfba19e91a...
If you dont like it dont use it
Re: Rayfish, Peer-to-peer mesh VPN with no server to trust
#93Earlier quoted context omitted.
What’s the sigh to, out of curiosity, just because this makes revocation hard?
Partly. Partly because using EUF-CMA pins the record to the CA which makes membership deniability non-trivial which I don't love. It's not dumb, it's what Signal uses AFAIK and in transit message deniability is different than the signer. But still.. Also that sentence structure is very claudelike.
Re: Rayfish, Peer-to-peer mesh VPN with no server to trust
#94Re: Rayfish, Peer-to-peer mesh VPN with no server to trust
#95Hi HN, we built Rayfish, a peer-to-peer mesh VPN written in Rust on top of iroh. The core idea: every node has a keypair, and its identity on the network is that public key. From the key we derive a stable IPv4 in 100.64.0.0/10 and a stable IPv6 in 200::/7, similar in spirit to yggdrasil. Those addresses are yours for as long as you hold the key, and they don't change when you move networks or your physical IP change…
With IPv6 it's plausible that you can avoid collisions as long as you use an expensive hash function, but for v4 how do you avoid IP collisions? With only 22 bits of entropy in your v4 addresses, you'll get accidental collisions with only ~2000 users.
The collision_index is incremented when a collision happens on a network. Let's say you join network A, B, C. But when you join C, another peer has the same IP. The coordinator (which is a role anybody can have in the network) will not accept you in the network unless you change your IP. Which means you need to increase your collision index. Now that process is repeated N times until you don't collide with any other peer.
Re: Rayfish, Peer-to-peer mesh VPN with no server to trust
#96Hi HN, we built Rayfish, a peer-to-peer mesh VPN written in Rust on top of iroh. The core idea: every node has a keypair, and its identity on the network is that public key. From the key we derive a stable IPv4 in 100.64.0.0/10 and a stable IPv6 in 200::/7, similar in spirit to yggdrasil. Those addresses are yours for as long as you hold the key, and they don't change when you move networks or your physical IP change…
Please disclose your use of AI. It's rather telling 2 weeks from repository commencement to release. Why should anyone use this over other products, and what testing have you done to PROVE it works as explained by your LLM?
Re: Rayfish, Peer-to-peer mesh VPN with no server to trust
#97Hi HN, we built Rayfish, a peer-to-peer mesh VPN written in Rust on top of iroh. The core idea: every node has a keypair, and its identity on the network is that public key. From the key we derive a stable IPv4 in 100.64.0.0/10 and a stable IPv6 in 200::/7, similar in spirit to yggdrasil. Those addresses are yours for as long as you hold the key, and they don't change when you move networks or your physical IP change…
Hey, thanks for sharing this, this is a very cool project and one that is the obvious next step with iroh. I'm curious if you plan to make it into a library to be used, or you intend to keep it solely as an application?
Re: Rayfish, Peer-to-peer mesh VPN with no server to trust
#98Hi HN, we built Rayfish, a peer-to-peer mesh VPN written in Rust on top of iroh. The core idea: every node has a keypair, and its identity on the network is that public key. From the key we derive a stable IPv4 in 100.64.0.0/10 and a stable IPv6 in 200::/7, similar in spirit to yggdrasil. Those addresses are yours for as long as you hold the key, and they don't change when you move networks or your physical IP change…
Great work. I'm currently using tailscale and would love to have another option! Hosting my own iroh-relay makes it truely independent then. Only missing the mobile app now! Keep up the good work!
Re: Rayfish, Peer-to-peer mesh VPN with no server to trust
#99Hi HN, we built Rayfish, a peer-to-peer mesh VPN written in Rust on top of iroh. The core idea: every node has a keypair, and its identity on the network is that public key. From the key we derive a stable IPv4 in 100.64.0.0/10 and a stable IPv6 in 200::/7, similar in spirit to yggdrasil. Those addresses are yours for as long as you hold the key, and they don't change when you move networks or your physical IP change…
If you have any previous experience in this domain and/or other relevant credentials it would help to mention them here as well.
Re: Rayfish, Peer-to-peer mesh VPN with no server to trust
#100Hi HN, we built Rayfish, a peer-to-peer mesh VPN written in Rust on top of iroh. The core idea: every node has a keypair, and its identity on the network is that public key. From the key we derive a stable IPv4 in 100.64.0.0/10 and a stable IPv6 in 200::/7, similar in spirit to yggdrasil. Those addresses are yours for as long as you hold the key, and they don't change when you move networks or your physical IP change…
> Honest [...] > Happy to get into the addressing scheme I truly loathe how all of the HN spambots promoting shovelware include a stupid call-to-action for feedback/discussion.