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Show HN: Homegames. An open-source game platform I've been making for 8 years

homegames.io

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Re: Show HN: Homegames. An open-source game platform I've been making for 8 years

#32

Wow! Can you tell us a bit about what the past 8 years have looked like for you?

Sure thing! Basically started making simple rendering tests over a websocket and then added images, font and audio support.

The initial idea was to make jackbox style games people could host on their computers and play on their phones in the same room over wifi.

Added to that and kind of did a whole lot of nothing productive around covid, just experiments that didn’t get deployed anywhere. And a podcast with over 100 episodes.

A few years ago my wife and I had our first kid, so I spent about a year polishing the self hosted stuff and figured I would put the project on the shelf.

So that’s pretty much what I did until around 6 months ago when I realized the actual Internet is fast enough to run these games outside of a LAN, and a lot of people including myself miss browser based games. That plus Claude making me way more effective in my limited free time led to the current state of things

Re: Show HN: Homegames. An open-source game platform I've been making for 8 years

#34

Could not play any of the games - too many requests errors. Why do they need "sessions", are they not running client-side?

I forgot to mention this in the post, but the games themselves run on the server. This gives every game multiplayer for free out of the box, and clients just read the server state and send back input. The idea is that you could use a browser or custom client or whatever to connect to a game server

Hmm, not sure why "Weed Smoke Willie" would require any of that? It looked like an interesting game, though - I hadn't appreciated the idea of fishing shark with weed, before.

Re: Show HN: Homegames. An open-source game platform I've been making for 8 years

#35

Earlier quoted context omitted.

I forgot to mention this in the post, but the games themselves run on the server. This gives every game multiplayer for free out of the box, and clients just read the server state and send back input. The idea is that you could use a browser or custom client or whatever to connect to a game server

Hmm, not sure why "Weed Smoke Willie" would require any of that? It looked like an interesting game, though - I hadn't appreciated the idea of fishing shark with weed, before.

For sure it doesn’t utilize any network stuff now, but it would be super easy to add a couple more Willies in there. But definitely considering adding an optional client side only thing for single player games

Re: Show HN: Homegames. An open-source game platform I've been making for 8 years

#36
Hey I was looking for documentation to learn how to make my own games but I didn't see a link on the website. Do you have any docs? If so please consider putting a link to it on the front page.

I didn't try logging into the studio since it was asking for username and stuff, so maybe the docs are there? I just wanted to read the docs before committing to a login and stuff to see if this is worth my time.

Re: Show HN: Homegames. An open-source game platform I've been making for 8 years

#39
As a side note, having "Weed Smoke Willie" be a featured game on the front page isn't really a good look. As the saying goes "birds of a feather flock together", and I think a lot of people will see that and think "okay so that's the kind of person that uses this platform"
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