He has a point; it makes sense for greedy corporations to try to eliminate second sale markets. But to me this is a much more fundamental attack that is going here. I also can't help but notice the age sniffing attack vector right now, but probably these two issues are not directly related. Companies try to make it illegal to have physical copies. This is very similar to those who oppose the right-to-repair movement.…
It's not about physical vs. digital games, it's about ownership
141–150 of 549 posts
Re: It's not about physical vs. digital games, it's about ownership
#142Earlier quoted context omitted.
> Anything that you BUY needs to be your property. This is obviously absurd as a universal rule. If I "buy" a night in a hotel room, I should own the hotel room? If I order a taxi, I should own the taxi? If I ride a bikeshare e-bike across town, I should own the bike? Whether rent is appropriate or exploitative for a certain product or industry is a fair question, but to say renting should not exist as a concept at a…
I think you misunderstood, the major issue is that companies are actually "renting", it's just at 100k words long terms of services where they redefine "purchase" as rental. California has actually done something about this, you can longer claim that customers are "buying" when they're actually just renting. If i claimed i sell a house for 500K but the in terms of sale redefine sale as rent the house for 500K and i c…
Ironically this is almost how it works in England: https://homemove.com/content/what-is-leasehold-property-comp...
Re: It's not about physical vs. digital games, it's about ownership
#143Earlier quoted context omitted.
I think you misunderstood, the major issue is that companies are actually "renting", it's just at 100k words long terms of services where they redefine "purchase" as rental. California has actually done something about this, you can longer claim that customers are "buying" when they're actually just renting. If i claimed i sell a house for 500K but the in terms of sale redefine sale as rent the house for 500K and i c…
players have options. they are welcome to wait for releases on GOG.
It's easy to forget that average joe doesn't understand the consequences when we're on our own bubbles.
Edit: The media outrage when Sony removed 550 movies, indicates the customers don't still understand the terms of the sale. It wouldnt make any noises if customers knew they were renting it.
Re: It's not about physical vs. digital games, it's about ownership
#144Earlier quoted context omitted.
With a video game it's not clear that you're purchasing a revocable license. That's why it's called "buying" a video game. If online stores were clear that you were actually leasing a game, I don't think this would be a problem. Publishers and storefronts need to be clear that what you're doing isn't buying, or start selling tickets (season passes) that have a clear end date, or use some other mechanism that isn't "b…
If someone goes to the playstation store to buy a playstation game, you don't think it's clear that they can only play the game on playstation? I think consumers understand what they are buying even if they don't think in terms like revocable licenses and drm. They aren't ignorant just because they don't care about these abstract issues that don't affect their lives at all, practically speaking.
Re: It's not about physical vs. digital games, it's about ownership
#145Earlier quoted context omitted.
Though your point may have some value, your comment comes across as meanspirited and ad hominem. Also, regulation is not universally supported by knowledgeable consumers. Often quite the opposite, in fact.
Mean spirited sure, ad hominem, no. It's satirizing the argument, not personal traits unrelated to the argument
Re: It's not about physical vs. digital games, it's about ownership
#146Re: It's not about physical vs. digital games, it's about ownership
#147I am generally not in favor of adding regulation, but this is a place where I would support it. Anything that you BUY needs to be your property. This means you must have the ability to: 1. Transfer ownership of it (either temporarily as a loan or permanently as a sale). Digital-only doesn't preclude this: the store can have a "transfer" functionality. 2. (Within reason) use it at your discretion at any point after th…
> Anything that you BUY needs to be your property. This is obviously absurd as a universal rule. If I "buy" a night in a hotel room, I should own the hotel room? If I order a taxi, I should own the taxi? If I ride a bikeshare e-bike across town, I should own the bike? Whether rent is appropriate or exploitative for a certain product or industry is a fair question, but to say renting should not exist as a concept at a…
On the other hand, "buying a game" is given the guise of ownership, despite true ownership still being retained by the seller, obscured by the fact you're making a one-time payment. It'd be reasonable if the terminology used was "rent" or "subscribe" to a game with a periodic payment, but that's not what's advertised.
It is deceiving, unnecessary, and anti-consumer.
Re: It's not about physical vs. digital games, it's about ownership
#148Earlier quoted context omitted.
This has been the case for software since the very beginning. And people have been complaining about it since the beginning. See the Free Software Foundation.
No matter what they wrote in the document, the fact was always that you had the game on a disc and nothing would stop you playing it in violation of the words in the document.
Traditionally the whole industry has been fine with it as long as direct media copying was too hard for the layperson, especially since lending games around was like word of mouth advertising.
Digital platforms change a whole bunch of these things.
Re: It's not about physical vs. digital games, it's about ownership
#149Earlier quoted context omitted.
You're not in favor of adding regulation, except when it comes to issues you understand and care about. All the oversight and regulation about everything you don't care and/or know about is big bad government overreach. Every government agency is a useless waste of your tax dollars, except the ones you rely on and the ones where you have friends that work there. Do I have that right?
I understand his comment as being against dumb regulation that only ads unnecessary bureaucracy or stops/limits progress. But he would support a regulation for this because it's a violation against the property of the buyer.
Does such strawman regulation even exist? Some regulation is intentionally designed to limit “progress”, where “progress” happens to have negative externalities.
It’s kind of a self-legitimizing opinion. Of course anyone would be against unnecessary regulations. I think the real world is not arguing about whether a regulation is necessary, but rather if the economic burden it creates is worth the positive impact it has on society, which is highly contentious, highly subjective debate.
Re: It's not about physical vs. digital games, it's about ownership
#150Earlier quoted context omitted.
Customer protection absolutely is regulation. Saying otherwise is a No True Scotsman. Good regulation is good. Bad regulation is bad. Being anti-regulation is dogmatic.
Consumer protection is a type of regulation, but if you can brand a rule as "Consumer protection" it will poll better than "regulation" because that's how marketing works.