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It's not about physical vs. digital games, it's about ownership

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Re: It's not about physical vs. digital games, it's about ownership

#81

I am generally not in favor of adding regulation, but this is a place where I would support it. Anything that you BUY needs to be your property. This means you must have the ability to: 1. Transfer ownership of it (either temporarily as a loan or permanently as a sale). Digital-only doesn't preclude this: the store can have a "transfer" functionality. 2. (Within reason) use it at your discretion at any point after th…

I saw something earlier today that showed the Sony agreement specifies you’re only licensing the games, even if you buy it on a disc. So the fine print means no one ever “buys” a game for the PS5. They are buying a license to use the game for some indefinite period of time that Sony, or some other rights holder, will determine at a later date.

This is why things really need to be DRM free from the start, and portable (have the ability to back them up, move them, etc). It’s the only way to ensure they can’t pull that kind of stuff.

Re: It's not about physical vs. digital games, it's about ownership

#82
post #9

If you think in terms of ownership, even then digital is not that bad. I’ve owned digital games since Xbox 360 and I can still play them to this day on my Xbox series X. But not all of my physical games CD/DVDs are in mint condition and some have scratches.

Sure, but they keep raising the price of everything. And in a world where ram and STORAGE are at a multiple premium, deleting high density discs is completely outside of reality

Re: It's not about physical vs. digital games, it's about ownership

#83
post #72

Ownership as in resale-able. Eventually someone important enough will force digital resales to become reality, changing everything to require KYC.

KYC? The only context I know it from is 'Know your customer' in banking.

This is the correct KYC. Plenty of apps use it besides banking. Depending on the perspective, this is either the perfect solution to a lot of digital legal problems, or the distopian solution because of the numerous ways this can and will be abused when it is expected by many vendors outside of banking.

Re: It's not about physical vs. digital games, it's about ownership

#84
post #63

Earlier quoted context omitted.

With a video game it's not clear that you're purchasing a revocable license. That's why it's called "buying" a video game. If online stores were clear that you were actually leasing a game, I don't think this would be a problem. Publishers and storefronts need to be clear that what you're doing isn't buying, or start selling tickets (season passes) that have a clear end date, or use some other mechanism that isn't "b…

Sort of like how Diary Queen aren’t allowed to call their desserts “Ice Cream” because there isn’t enough dairy, we need to force retailers to start calling them game-licenses? This feels like a whole lot of a big fuss over something like that. I really feel like there must be something deeper going on.

Well the goal is to stop killing games, to make it possible for people to run their own games indefinitely. That's a lot harder than baseline consumer protections though.

Re: It's not about physical vs. digital games, it's about ownership

#85
post #66

Physical media was always one of the selling points for consoles. While PC has essentially been digital-only for a long time (with NONE of the wish list the author here wants, mind you - you can't sell or lend games to random people on Steam, besides a limited "family sharing" feature), consoles were where you go when you want to play a game and then sell it quickly if you don't like it. Physical media accounts for 5…

Sony removing the disc drive from PS6 will save them a lot of money if Xbox also removes it. I wonder if they’re back channel colluding on that right now?

There is no next xbox. They are killing the brand while they wait for ARM to get better

Re: It's not about physical vs. digital games, it's about ownership

#86
I’ve come to realize there are definitely people out there who have no interest in playing games, they just want to own them.

A child doesn’t think about ownership, he picks up a controller and plays a game. And when the child has grown bored of the game, one day they just never touch it again like a discarded toy, moving on to something else.

It is adults, reminded of their own feeble mortality and impermanence in the world who try to grasp at things like permanent ownership, they long for something that can’t just be torn away from them on a whim. But in life, everything is ultimately torn away from you, there is nothing you can do about it.

Some try to disguise their hoarding as “preservation”. Nobody cares. Even if you had some carefully curated museum, these old games would just be exhibits people look at for a bit with passing curiosity. Nothing more. You didn’t even make these games, why do you care so much?

Focus on enjoying games now, in the time when they are relevant. No matter how hard you try, all those games will be lost in time, like tears in the rain.

Re: It's not about physical vs. digital games, it's about ownership

#88

I am generally not in favor of adding regulation, but this is a place where I would support it. Anything that you BUY needs to be your property. This means you must have the ability to: 1. Transfer ownership of it (either temporarily as a loan or permanently as a sale). Digital-only doesn't preclude this: the store can have a "transfer" functionality. 2. (Within reason) use it at your discretion at any point after th…

I saw something earlier today that showed the Sony agreement specifies you’re only licensing the games, even if you buy it on a disc. So the fine print means no one ever “buys” a game for the PS5. They are buying a license to use the game for some indefinite period of time that Sony, or some other rights holder, will determine at a later date. This is why things really need to be DRM free from the start, and portable…

enforcement of legality is on the victim in the grift economy.

Re: It's not about physical vs. digital games, it's about ownership

#89
Unfortunately ownership on console has been down the drain for a long time. Even if you have the disc you still have mandatory downloads, patches, one-time download codes that tie the content to your account and of course DLC. What is even the point of having the disc anymore? Might as well go full digital and avoid the plastic waste.

I do own a PS4 and I have to do research every time I want to play a game. The website https://www.doesitplay.org/ is quite useful. But it's all so tiresome, it really makes me want to just check out of console gaming altogether. With full-on digital at least there won't be any ambiguity. It's not what I wanted, but all it means for me is that they won't be getting any of my money anymore.

Re: It's not about physical vs. digital games, it's about ownership

#90
post #21

We rent time at a football field. We buy tickets to watch a single match. There are parallels here to not owning video games. I don’t really understand why one is so heinous. Let’s say there’s a new rule implemented by the NBA that no one likes (similar to a fear of live service games changing). How is that resolved there and why can’t that solution work for video games? I think a big thing we’re currently missing he…

Video games are far more alike to other media like books, not live sports.

Video games ar software, this has only digital form.

And AFAIR all software is sold as a license since way back.

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