I am generally not in favor of adding regulation, but this is a place where I would support it. Anything that you BUY needs to be your property. This means you must have the ability to: 1. Transfer ownership of it (either temporarily as a loan or permanently as a sale). Digital-only doesn't preclude this: the store can have a "transfer" functionality. 2. (Within reason) use it at your discretion at any point after th…
All they have to do then is say that they license you a game, and you're not buying anything, despite paying for it. They already do that with online games.
It's not about physical vs. digital games, it's about ownership
61–70 of 549 posts
Re: It's not about physical vs. digital games, it's about ownership
#62Earlier quoted context omitted.
Is there really a rise in PC gaming going on? Isn't that dependent on people having PCs and hardware?
Yes. Look at the market research. It's growing specifically fast in Asia, but there is also strong growth with North America. Having a PC to check your email, order off amazon, and download recipes is dying. Buying a PC and using it for video games is raising. The PC hardware is getting more expensive, but the upgrade cycles are also extending. If you look at the steam hardware survey most gamers are 1-3 GPU generati…
Re: It's not about physical vs. digital games, it's about ownership
#63We rent time at a football field. We buy tickets to watch a single match. There are parallels here to not owning video games. I don’t really understand why one is so heinous. Let’s say there’s a new rule implemented by the NBA that no one likes (similar to a fear of live service games changing). How is that resolved there and why can’t that solution work for video games? I think a big thing we’re currently missing he…
With a video game it's not clear that you're purchasing a revocable license. That's why it's called "buying" a video game. If online stores were clear that you were actually leasing a game, I don't think this would be a problem. Publishers and storefronts need to be clear that what you're doing isn't buying, or start selling tickets (season passes) that have a clear end date, or use some other mechanism that isn't "b…
Re: It's not about physical vs. digital games, it's about ownership
#64We rent time at a football field. We buy tickets to watch a single match. There are parallels here to not owning video games. I don’t really understand why one is so heinous. Let’s say there’s a new rule implemented by the NBA that no one likes (similar to a fear of live service games changing). How is that resolved there and why can’t that solution work for video games? I think a big thing we’re currently missing he…
1. Video games are not a spectator sport. You buy tickets for a match to pay the players to perform for you. You can buy a football and goals and play with your family until the equipment itself literally wears out (which is a very, very long time - functionally near infinite if you take care of it). 2. Video games (especially console) don't, as a rule, receive important major updates, nor do gamers expect and demand…
I still don’t quite understand in which cases the status quo is not ok though.
Re: It's not about physical vs. digital games, it's about ownership
#65The question I'm left with: in the past, the uproar over these types of changes seemed to make companies change their mind when considering very anti-consumer decisions. Now, they just go ahead anyway. What's different? How do we get back to how it was before? I know the current political climate is one that enables this sort of thing. There are parallels with the current movement also WRT to the employer/employee re…
Someone once said that if libraries were invented today they would be illegal and that feels more true every day.
Re: It's not about physical vs. digital games, it's about ownership
#66Physical media was always one of the selling points for consoles. While PC has essentially been digital-only for a long time (with NONE of the wish list the author here wants, mind you - you can't sell or lend games to random people on Steam, besides a limited "family sharing" feature), consoles were where you go when you want to play a game and then sell it quickly if you don't like it. Physical media accounts for 5…
Re: It's not about physical vs. digital games, it's about ownership
#67The question I'm left with: in the past, the uproar over these types of changes seemed to make companies change their mind when considering very anti-consumer decisions. Now, they just go ahead anyway. What's different? How do we get back to how it was before? I know the current political climate is one that enables this sort of thing. There are parallels with the current movement also WRT to the employer/employee re…
https://www.sony.com/en/SonyInfo/IR/library/corporatereport/... (page 37)
Re: It's not about physical vs. digital games, it's about ownership
#68Earlier quoted context omitted.
Is there really a rise in PC gaming going on? Isn't that dependent on people having PCs and hardware?
Yes. Look at the market research. It's growing specifically fast in Asia, but there is also strong growth with North America. Having a PC to check your email, order off amazon, and download recipes is dying. Buying a PC and using it for video games is raising. The PC hardware is getting more expensive, but the upgrade cycles are also extending. If you look at the steam hardware survey most gamers are 1-3 GPU generati…
Re: It's not about physical vs. digital games, it's about ownership
#69I question how much of this discussion is really being driven by gamers. Those who wanted change made it happen. There are indie games and remakes without these restrictions. Most of classic gaming preservation has been successful with its goals apart from some legal gray areas and chasing rarities. These discussions then fixate on the cutoff year for classic gaming and whether everything beyond that is even worth sa…