Command and Conquer Generals natively ported to macOS, iPhone, iPad using Fable
221–230 of 302 posts
Re: Command and Conquer Generals natively ported to macOS, iPhone, iPad using Fable
#222Earlier quoted context omitted.
To me, the level scaling just completely annihilates the game. Why even have a leveling system if practically everything just stays leveled with you?
Exactly what I was going to say. Oblivion was the first Elder Scrolls game that had level scaling. It's just extremely lazy design that ruins any sense of progress/immersion. In Oblivion/Skyrim there are plenty of mods that remove the scaling, and end up with worlds that are vastly more interesting and immersive. I highly recommend Requiem.
Re: Command and Conquer Generals natively ported to macOS, iPhone, iPad using Fable
#223Re: Command and Conquer Generals natively ported to macOS, iPhone, iPad using Fable
#224Earlier quoted context omitted.
I hope we get Skyblivion soon
Completely unrelated but I find it amusing in a good way that Oblivion is recognized more favorably now. I never understood the disregard for it (horse armor nonsense aside), as it has a very compelling, unique atmosphere and a not so terrible storyline/writing.
Of course then you have Starfield which is so unimaginable uninspiring that nothing can really be done to save it..
Re: Command and Conquer Generals natively ported to macOS, iPhone, iPad using Fable
#225I think the next 10 years or so are going to see a chucklefuck of games reversed thanks to LLMs, which can easily pattern match and operate on contrivedely optimized assembly and output reasonably accurate C/C++ code. I’m one of many right now using Ghidra + LLM workflow. It’s doing the thing it needs to and I’ve helped several communities revive and port their games this way. It is a huge time saver. While I’d perso…
Your take is very interesting, but please do not forget that pirating games is a crime.
Re: Command and Conquer Generals natively ported to macOS, iPhone, iPad using Fable
#226I wanna know if these techniques would be useful for Emperor: Battle for Dune (2001). It's the first 3D RTS by Westwood Studios, predating C&C Generals by just a couple years. It's popularity was hampered by intellectual property disputes and a introduction of a new faction that diverged from the book series lore. The gameplay, soundtrack, and campaign missions were awesome.
Re: Command and Conquer Generals natively ported to macOS, iPhone, iPad using Fable
#227Earlier quoted context omitted.
He forked GeneralsX and added just the last few commits.
Still seems weird to give fable credit when the heavy lifting was already done.
Re: Command and Conquer Generals natively ported to macOS, iPhone, iPad using Fable
#228I think the next 10 years or so are going to see a chucklefuck of games reversed thanks to LLMs, which can easily pattern match and operate on contrivedely optimized assembly and output reasonably accurate C/C++ code. I’m one of many right now using Ghidra + LLM workflow. It’s doing the thing it needs to and I’ve helped several communities revive and port their games this way. It is a huge time saver. While I’d perso…
> Built on EA's GPL v3 source release via fbraz3/GeneralsX (which did the heavy lifting of the macOS/Linux port — this fork adds the iOS/iPadOS port and a set of engine fixes
Re: Command and Conquer Generals natively ported to macOS, iPhone, iPad using Fable
#229I think the next 10 years or so are going to see a chucklefuck of games reversed thanks to LLMs, which can easily pattern match and operate on contrivedely optimized assembly and output reasonably accurate C/C++ code. I’m one of many right now using Ghidra + LLM workflow. It’s doing the thing it needs to and I’ve helped several communities revive and port their games this way. It is a huge time saver. While I’d perso…
If you think this port is related to tour point; The source code for Command and Conquer generals (and other C&C games) was released a while back. This port uses that source code. So this port is not based on reverse engineering. The port even states someone else (manually) already did the hard work of porting it to macOS and Linux (so not an LLM): > Built on EA's GPL v3 source release via fbraz3/GeneralsX (which did…
Re: Command and Conquer Generals natively ported to macOS, iPhone, iPad using Fable
#230Earlier quoted context omitted.
Your take is very interesting, but please do not forget that pirating games is a crime.
Reverse engineering and pirating are not the same thing (although the former may certainly be used as a means to achieve the latter). As long as you aren't distributing the game, distributing code that legitimate owners of the game can use to run their game on more platforms is not a crime.
I suspect it won't stop people, and that it won't be much of an issue in a lot of cases. I wouldn't want to be the one to test it in any sort of court though. Not even on the other side of things, where it'll become even more of a nightmare to protect your indie IP on any form of platform which doesn't heavily regulate things.