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Command and Conquer Generals natively ported to macOS, iPhone, iPad using Fable

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Re: Command and Conquer Generals natively ported to macOS, iPhone, iPad using Fable

#91

I wanna know if these techniques would be useful for Emperor: Battle for Dune (2001). It's the first 3D RTS by Westwood Studios, predating C&C Generals by just a couple years. It's popularity was hampered by intellectual property disputes and a introduction of a new faction that diverged from the book series lore. The gameplay, soundtrack, and campaign missions were awesome.

This is not Dune 2000 ? https://www.openra.net/download/#linux

No, this was a far superior sequel to Dune 2000.

Re: Command and Conquer Generals natively ported to macOS, iPhone, iPad using Fable

#93
post #35
post #19

> (tap-select, drag-box, long-press deselect, two-finger scroll, pinch zoom) This is another "AI-ism" I noticed, mostly in coding agents - they seem to be very fond of making up new "compound nouns" (and occasionally verbs) to sum up relatively complex and specific concepts into single noun phrases. I wasn't sure if it's to save tokens or if the AI uses this to get a concise "identifier" for a concept that it can ref…

FYI, AI isn't fond of a goddamn thing. They have token prediction quirks that don't follow typical English.

Few ever cared. Find one non-pedant who would object to the personification that follows:

  "The evening settled over the city, drawing the light out of the streets one corner at a time. Windows blinked awake with lamplight, and the wind moved through the alleys restlessly, leaves brushing against walls before gathering themselves along the pavement. In the distance, the river kept its steady argument with the stone embankments. When the night pressed in, the weather became increasingly angry, until it was a raging storm."
In the affective sense, evenings don't settle, and street lights are not drawn out, windows don't blink, and wind isn't restless. Weather can neither be angry, nor rage.

But such personification is a natural part of how the English speak.

Re: Command and Conquer Generals natively ported to macOS, iPhone, iPad using Fable

#94
post #78

Title is click bait. This started back in February and looking at commits, Fable did only a small part of the latest commits. 19 commits out of 2000: https://github.com/ammaarreshi/Generals-Mac-iOS-iPad/commits... And maybe it wasn't even Fable, they might have downgraded to Opus. This is the kind of frequent misinformation that makes me skeptical of Anthropic LLM claims. Whenever I compare them to GPT 5.5 on my web…

This project is a fork and all it does is add iOS support. Commits by the repo fork owner begin 19 hours ago, so very plausible those are done with Fable. But I agree it's very unclear to me if adding iOS support was some task only Fable could accomplish over prior models.

Re: Command and Conquer Generals natively ported to macOS, iPhone, iPad using Fable

#95
I was bitching here the other day about GTA VI being locked down so I can't pass it on like a favorite book. But maybe if I just archive the whole package, a not-so-distant-future-ai will be able to rehydrate it onto any handy future platform at low cost.

Re: Command and Conquer Generals natively ported to macOS, iPhone, iPad using Fable

#96
post #19

> (tap-select, drag-box, long-press deselect, two-finger scroll, pinch zoom) This is another "AI-ism" I noticed, mostly in coding agents - they seem to be very fond of making up new "compound nouns" (and occasionally verbs) to sum up relatively complex and specific concepts into single noun phrases. I wasn't sure if it's to save tokens or if the AI uses this to get a concise "identifier" for a concept that it can ref…

I’m (sorry for the lack of humbleness) a very fluent non-native speaker and writer, and this is by far my biggest challenge with Claude. It stitches together 2-4 advanced concepts into one or two words and I always have to ask it to “unpack”.

I don’t think it’s easy on native speakers when it happens, but it’s even harder when you’re not.

Re: Command and Conquer Generals natively ported to macOS, iPhone, iPad using Fable

#97
post #66
post #47

Earlier quoted context omitted.

I don't really get the Bun thing. Bun is running Claude Code which is probably the single most actively used development app there is. You say this was a bad use of LLMs, but it's been in production for a while and I haven't heard of any evidence that Claude Code has increased a significantly larger quantity of errors, segfaults, etc, than before.

I agree that the Bun rewrite is much more reasonable than knee-jerk reactions imply, however: - I don't think Claude Code is using the Rust version yet in their official build - Claude Code is not a particularly complicated piece of software from an engineering perspective (nor it's particularly well-engineered, at least at the moment). So in my book "it runs Claude Code" would be pretty weak evidence that the rewrit…

I agree Claude Code is seemingly (currently) not very well-engineered but I think you may be moderately underestimating how complicated it is/necessarily has to be.

Re: Command and Conquer Generals natively ported to macOS, iPhone, iPad using Fable

#98

I was bitching here the other day about GTA VI being locked down so I can't pass it on like a favorite book. But maybe if I just archive the whole package, a not-so-distant-future-ai will be able to rehydrate it onto any handy future platform at low cost.

Assuming nothing like DRM goes out of its way to prevent it, I’d be willing to bet significant money that by the time GTA6 is retro enough to require porting to “modern” platforms, precisely that sort of porting will not only be possible, it’ll be so commonplace that it won’t even merit an HN post when it happens.

Re: Command and Conquer Generals natively ported to macOS, iPhone, iPad using Fable

#100
> rendering DirectX 8 → DXVK → Vulkan → MoltenVK → Metal

Am I reading that right? It makes API calls that go through 5 different layers before actually getting rendered? That's kind of crazy. I'm surprised it works, although I guess the underlying libraries are solid enough that it shouldn't be unexpected.

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