I wanna know if these techniques would be useful for Emperor: Battle for Dune (2001). It's the first 3D RTS by Westwood Studios, predating C&C Generals by just a couple years. It's popularity was hampered by intellectual property disputes and a introduction of a new faction that diverged from the book series lore. The gameplay, soundtrack, and campaign missions were awesome.
This is not Dune 2000 ? https://www.openra.net/download/#linux
Command and Conquer Generals natively ported to macOS, iPhone, iPad using Fable
91–100 of 302 posts
Re: Command and Conquer Generals natively ported to macOS, iPhone, iPad using Fable
#92How is it done "using Fable" when the first commit was Feb last year??
Re: Command and Conquer Generals natively ported to macOS, iPhone, iPad using Fable
#93> (tap-select, drag-box, long-press deselect, two-finger scroll, pinch zoom) This is another "AI-ism" I noticed, mostly in coding agents - they seem to be very fond of making up new "compound nouns" (and occasionally verbs) to sum up relatively complex and specific concepts into single noun phrases. I wasn't sure if it's to save tokens or if the AI uses this to get a concise "identifier" for a concept that it can ref…
FYI, AI isn't fond of a goddamn thing. They have token prediction quirks that don't follow typical English.
"The evening settled over the city, drawing the light out of the streets one corner at a time. Windows blinked awake with lamplight, and the wind moved through the alleys restlessly, leaves brushing against walls before gathering themselves along the pavement. In the distance, the river kept its steady argument with the stone embankments. When the night pressed in, the weather became increasingly angry, until it was a raging storm."
In the affective sense, evenings don't settle, and street lights are not drawn out, windows don't blink, and wind isn't restless. Weather can neither be angry, nor rage.But such personification is a natural part of how the English speak.
Re: Command and Conquer Generals natively ported to macOS, iPhone, iPad using Fable
#94Title is click bait. This started back in February and looking at commits, Fable did only a small part of the latest commits. 19 commits out of 2000: https://github.com/ammaarreshi/Generals-Mac-iOS-iPad/commits... And maybe it wasn't even Fable, they might have downgraded to Opus. This is the kind of frequent misinformation that makes me skeptical of Anthropic LLM claims. Whenever I compare them to GPT 5.5 on my web…
Re: Command and Conquer Generals natively ported to macOS, iPhone, iPad using Fable
#95Re: Command and Conquer Generals natively ported to macOS, iPhone, iPad using Fable
#96> (tap-select, drag-box, long-press deselect, two-finger scroll, pinch zoom) This is another "AI-ism" I noticed, mostly in coding agents - they seem to be very fond of making up new "compound nouns" (and occasionally verbs) to sum up relatively complex and specific concepts into single noun phrases. I wasn't sure if it's to save tokens or if the AI uses this to get a concise "identifier" for a concept that it can ref…
I don’t think it’s easy on native speakers when it happens, but it’s even harder when you’re not.
Re: Command and Conquer Generals natively ported to macOS, iPhone, iPad using Fable
#97Earlier quoted context omitted.
I don't really get the Bun thing. Bun is running Claude Code which is probably the single most actively used development app there is. You say this was a bad use of LLMs, but it's been in production for a while and I haven't heard of any evidence that Claude Code has increased a significantly larger quantity of errors, segfaults, etc, than before.
I agree that the Bun rewrite is much more reasonable than knee-jerk reactions imply, however: - I don't think Claude Code is using the Rust version yet in their official build - Claude Code is not a particularly complicated piece of software from an engineering perspective (nor it's particularly well-engineered, at least at the moment). So in my book "it runs Claude Code" would be pretty weak evidence that the rewrit…
Re: Command and Conquer Generals natively ported to macOS, iPhone, iPad using Fable
#98I was bitching here the other day about GTA VI being locked down so I can't pass it on like a favorite book. But maybe if I just archive the whole package, a not-so-distant-future-ai will be able to rehydrate it onto any handy future platform at low cost.
Re: Command and Conquer Generals natively ported to macOS, iPhone, iPad using Fable
#99Re: Command and Conquer Generals natively ported to macOS, iPhone, iPad using Fable
#100Am I reading that right? It makes API calls that go through 5 different layers before actually getting rendered? That's kind of crazy. I'm surprised it works, although I guess the underlying libraries are solid enough that it shouldn't be unexpected.