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Command and Conquer Generals natively ported to macOS, iPhone, iPad using Fable

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Re: Command and Conquer Generals natively ported to macOS, iPhone, iPad using Fable

#51
post #47
post #42

IMHO, this is an actual good use of what sounds like a person guiding a model to do a mass conversion. Although, I wish the porting docs were a little wordsmithed by a human, the AI generated text style is grating. The stakes are low, it’s mostly for fun and you can iterate on it. Compare this with Bun which was just like, “hey we converted everything to Bun to Rust from Zig, of course it works, what could possibly g…

I don't really get the Bun thing. Bun is running Claude Code which is probably the single most actively used development app there is. You say this was a bad use of LLMs, but it's been in production for a while and I haven't heard of any evidence that Claude Code has increased a significantly larger quantity of errors, segfaults, etc, than before.

> Yes, Claude Code uses Bun. In fact, Claude Code relies on it as a core dependency and ships as a self-contained Bun executable.

I... somehow did not know that.

Re: Command and Conquer Generals natively ported to macOS, iPhone, iPad using Fable

#53

I wanna know if these techniques would be useful for Emperor: Battle for Dune (2001). It's the first 3D RTS by Westwood Studios, predating C&C Generals by just a couple years. It's popularity was hampered by intellectual property disputes and a introduction of a new faction that diverged from the book series lore. The gameplay, soundtrack, and campaign missions were awesome.

Try it before July 7 when Fable disappears from Claude Code subscription pricing.

Re: Command and Conquer Generals natively ported to macOS, iPhone, iPad using Fable

#55

Earlier quoted context omitted.

Looks like EA did open source the game (only the first maybe) https://github.com/electronicarts/CnC_Red_Alert This seems to be the most active port saying it works on a Mac/Linux https://github.com/Daft-Freak/CnC_and_Red_Alert

I wish they open sourced RA2 - I love that game, I heard they lost the source code :/

Yes, they have also lost Tiberian Sun and Firestorm I think.. very unfortunate.

Re: Command and Conquer Generals natively ported to macOS, iPhone, iPad using Fable

#57
post #56
post #52

How is it done "using Fable" when the first commit was Feb last year??

Probably not exclusively using Fable.

Yeah which is a bit underhanded. Because the implication of "using Fable" is that it was done in under ... a week? So it's just a bit of click bait.

Re: Command and Conquer Generals natively ported to macOS, iPhone, iPad using Fable

#58
post #19

> (tap-select, drag-box, long-press deselect, two-finger scroll, pinch zoom) This is another "AI-ism" I noticed, mostly in coding agents - they seem to be very fond of making up new "compound nouns" (and occasionally verbs) to sum up relatively complex and specific concepts into single noun phrases. I wasn't sure if it's to save tokens or if the AI uses this to get a concise "identifier" for a concept that it can ref…

That’s… about how I might have written that.
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