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Agentic coding notes
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#12Re: Agentic coding notes
#13Fable changes the game yet again, because it's API-only. You're not likely to want to run Fable in a loop any more than you want to take a bunch of dollar bills and light them on fire. Every invocation of Fable has to be intentional, its context carefully managed. I feel like a babysitter.
For now, I can use Fable from the web just fine. > You're not likely to want to run Fable in a loop any more than you want to take a bunch of dollar bills and light them on fire. Every invocation of Fable has to be intentional, its context carefully managed. Eh, that's just because it's the current frontier model. Give it a few weeks, and prices will drop.
Like with Uber and Lyft, the low prices were a fight for market share, but now they have successfully captured that market share the focus changes to balancing their books.
Re: Agentic coding notes
#14It's "Galapagos" or "Galápagos," not "Galapogos."
Re: Agentic coding notes
#15It's "Galapagos" or "Galápagos," not "Galapogos."
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#18Re: Agentic coding notes
#19Fable changes the game yet again, because it's API-only. You're not likely to want to run Fable in a loop any more than you want to take a bunch of dollar bills and light them on fire. Every invocation of Fable has to be intentional, its context carefully managed. I feel like a babysitter.
Compared to Opus 4.8 I really haven't been impressed
Re: Agentic coding notes
#20A lot of the crazy ideas seem to have melted away in the face of massive context sizes. Today, I can put roughly a megabyte of utf8 text into my system prompt before things start to get weird. That is a massive amount of information even if we are being sloppy with it. You can read The Hobbit and the first Harry Potter book cover-to-cover and still have room to spare. I would deeply struggle to develop a world model…