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Superpowers 6

blog.fsck.com

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Re: Superpowers 6

#41
post #6

I gave Superpowers 5.x a whirl for a week, and aside from consuming a stupid amount of tokens, it did materially worse across all my personal benchmarks and general day-to-day development compared to plain Codex/Claude. I'm convinced it's either some 4D ploy by the AI cartels to set tokens ablaze, or it only provides Superpowers to those without any power to begin with. Rating: 1/5 Pinocchios. Would not recommend.

And the fact that this article’s story is basically “I prompted Fable with a goal and went to sleep and the model got it done” is telling me that the latest models have gotten past the need for Superpowers… even the creators of superpowers is just using a simple /goal!

Re: Superpowers 6

#43

How does Superpowers compare with Matt Pocock's skills[1]? I only tried the latter, and to be honest, I had positive results without burning a quadrillion tokens. [1] https://www.youtube.com/watch?v=-QFHIoCo-Ko

I heckin love his /grill-me skill. Terse, to the point, and delivers outsized results. Gonna take a moment to share my own generic "retro" prompt, which has found many areas of improvement IME. > Let's conclude with a retro. Did you run into any issues during this session that you think could be improved? Any failed tool calls, confusing docs/prompts, or tricky wording that took you effort to figure out, etc? Any fin…

[deleted]

Re: Superpowers 6

#44
post #6

I gave Superpowers 5.x a whirl for a week, and aside from consuming a stupid amount of tokens, it did materially worse across all my personal benchmarks and general day-to-day development compared to plain Codex/Claude. I'm convinced it's either some 4D ploy by the AI cartels to set tokens ablaze, or it only provides Superpowers to those without any power to begin with. Rating: 1/5 Pinocchios. Would not recommend.

What I like about superpowers is that for my workflow, I spend most of my time brainstorming with the claude session. Using its brainstorm mode helps to keep it from shifting to just writing code. That's basically never what I want until I actually want it. Once we've locked in a design, whatever, I don't care.

But when I don't trigger brainstorm mode, even using the built in plan mode, it's just never as in depth of a brainstorm partner for me.

Re: Superpowers 6

#45

Superpowers feels like 20 years ago when people would be sharing and debating their incredibly elaborate .vimrc files, which totally made them super productive. Meanwhile, I tried to stick to stock configuration as much as possible (mostly for portability / ssh reasons). In a similar vein, these days some of my colleagues are sharing all their skills and prompt tricks and stuff, and I try to just use barebones Claude…

Ultracode is pretty good. I’m not basically using the grill-with-docs from Matt and default plan mode on Cc or codex. It’s just enough.

Did you mean "I'm basically" (!not)?

Re: Superpowers 6

#47

Where I $work, someone used Superpowers to pull off two big projects that before AI have always been left untouched because of the effort and time required. One was about unifying lots of duplicating (but kot exactly) libraries, and another to convert our bespoke shell scripts used throughout deployment pipeline to ansible. When I used it though , I only found it burning too many tokens to do too little. I guess Supe…

This is true, one has to step back and learn a new methodology. It's basically pulling our brains up and staying at the high level, and letting the Superpowers workflow do all the heavy lifting. And learning to trust that.

Similar to Addy Osmani's Agent Skills and Matt Pococks skills.

Great way to build larger projects!

Re: Superpowers 6

#48

How does Superpowers compare with Matt Pocock's skills[1]? I only tried the latter, and to be honest, I had positive results without burning a quadrillion tokens. [1] https://www.youtube.com/watch?v=-QFHIoCo-Ko

I heckin love his /grill-me skill. Terse, to the point, and delivers outsized results. Gonna take a moment to share my own generic "retro" prompt, which has found many areas of improvement IME. > Let's conclude with a retro. Did you run into any issues during this session that you think could be improved? Any failed tool calls, confusing docs/prompts, or tricky wording that took you effort to figure out, etc? Any fin…

Side note: Matt has a new skill /grill-with-docs, which he recommends as the one to use for coding. Regular /grill-me he doesn't recommend for coding anymore.

Re: Superpowers 6

#49
post #6

I gave Superpowers 5.x a whirl for a week, and aside from consuming a stupid amount of tokens, it did materially worse across all my personal benchmarks and general day-to-day development compared to plain Codex/Claude. I'm convinced it's either some 4D ploy by the AI cartels to set tokens ablaze, or it only provides Superpowers to those without any power to begin with. Rating: 1/5 Pinocchios. Would not recommend.

It sounded like it might not hurt and seemed endorsed by Claude and codex because they both had plugins for it by default BUT I ripped it out after I kept seeing Claude/codex TDD things like when I asked them to make a pydantic model immutable. I’d end up with unit tests testing that my immutably configured pydantic model was immutable or tests that setting foo=bar was actually foo=bar in app config.

Re: Superpowers 6

#50
post #6

I gave Superpowers 5.x a whirl for a week, and aside from consuming a stupid amount of tokens, it did materially worse across all my personal benchmarks and general day-to-day development compared to plain Codex/Claude. I'm convinced it's either some 4D ploy by the AI cartels to set tokens ablaze, or it only provides Superpowers to those without any power to begin with. Rating: 1/5 Pinocchios. Would not recommend.

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