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Superpowers 6

blog.fsck.com

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Re: Superpowers 6

#12
post #6

I gave Superpowers 5.x a whirl for a week, and aside from consuming a stupid amount of tokens, it did materially worse across all my personal benchmarks and general day-to-day development compared to plain Codex/Claude. I'm convinced it's either some 4D ploy by the AI cartels to set tokens ablaze, or it only provides Superpowers to those without any power to begin with. Rating: 1/5 Pinocchios. Would not recommend.

6.x feels much more efficient with respect to token usage to be fair.

I picked up superpowers back when it first started gaining traction; the first iteration felt like an “oh shit” moment for me, then the sheen quickly wore off. Higher spend, slower throughput and mediocre results made me eventually drop it and go back to plan mode, which had improved significantly during that time.

Coming back, 6.x does feel different and I’m back on the superpowers train. I’m finding it great at taking discrete tasks from beginning to end with very little hand holding.

I run every session with a /goal as well: “Spec + Plan is written and you have implemented the plan without my involvement. You have validated that the implementation is complete and ready to merge”

It’s also great in situations where you may need to complete a plan over multiple sessions, because you get a whole ton of state with superpowers that new sessions can pickup on.

Re: Superpowers 6

#13
post #6

I gave Superpowers 5.x a whirl for a week, and aside from consuming a stupid amount of tokens, it did materially worse across all my personal benchmarks and general day-to-day development compared to plain Codex/Claude. I'm convinced it's either some 4D ploy by the AI cartels to set tokens ablaze, or it only provides Superpowers to those without any power to begin with. Rating: 1/5 Pinocchios. Would not recommend.

I found it slowed me down significantly at first, and produced more verbose code. After a few weeks of using it, I think I've gotten used to it (sometimes I explicitly bypass it, but it's good enough to know which skill to use).

Yeah on the token consumption, I'll be doing something small at work, and it'll consume a lot of tokens.

Re: Superpowers 6

#14

How does Superpowers compare with Matt Pocock's skills[1]? I only tried the latter, and to be honest, I had positive results without burning a quadrillion tokens. [1] https://www.youtube.com/watch?v=-QFHIoCo-Ko

I heckin love his /grill-me skill. Terse, to the point, and delivers outsized results.

Gonna take a moment to share my own generic "retro" prompt, which has found many areas of improvement IME.

> Let's conclude with a retro. Did you run into any issues during this session that you think could be improved? Any failed tool calls, confusing docs/prompts, or tricky wording that took you effort to figure out, etc? Any final thoughts that you want to raise? Anything minor you didn't mention? Help make this codebase easier for the next agent to work in.

It's somewhat doc-focused since I'm currently working on fairly dense design docs... but you can easily customize it for your own needs.

This prompt reveals how absolutely _ass_ the Claude Code harness is (so many stupid tool call failures), but not much I can do about that.

Re: Superpowers 6

#15
post #6

I gave Superpowers 5.x a whirl for a week, and aside from consuming a stupid amount of tokens, it did materially worse across all my personal benchmarks and general day-to-day development compared to plain Codex/Claude. I'm convinced it's either some 4D ploy by the AI cartels to set tokens ablaze, or it only provides Superpowers to those without any power to begin with. Rating: 1/5 Pinocchios. Would not recommend.

Same here. I tried something similar to Superpowers and it went completely overboard for a small bug fix - writing a TDD, generating artifacts, etc.

Re: Superpowers 6

#16
Where I $work, someone used Superpowers to pull off two big projects that before AI have always been left untouched because of the effort and time required. One was about unifying lots of duplicating (but kot exactly) libraries, and another to convert our bespoke shell scripts used throughout deployment pipeline to ansible.

When I used it though , I only found it burning too many tokens to do too little. I guess Superpowers is useful only in hands that know how to manipulate it.

Re: Superpowers 6

#18
post #17

How do I know if this is worthwhile without any benchmarks against 'not using Superpowers'?

As a long time user, I'd recommend checking out https://github.com/obra/superpowers#the-basic-workflow. If that reasonates with you, try using it to develop a few features or capabilities.

It works very well for the way that I work (interactively and iteratively, not "one-shot"), and it helps me to better work in less time. Superpowers is one of the few skill/agent suites I use for all software development projects.

If you like building skill/agents, the posts at https://blog.fsck.com/ are a great resource for learning how to do well. The effectiveness of my project Axiom (a skill/agent suite for Apple OS developers) has benefited enormously from the knowledge that Superpowers' creator Jesse Vincent has been kind enough to share.

TLDR: You owe it to yourself to try it.

Re: Superpowers 6

#19
post #2

Neither the article or the corporate blog post explains what Superpowers is. Seems to be an opinionated collection of skills for dev work https://github.com/obra/superpowers

The GitHub description is a pretty good summary: "An agentic skills framework & software development methodology that works."

Here's what that methodology looks like: https://github.com/obra/superpowers#the-basic-workflow

Re: Superpowers 6

#20
All these prompt and skill based git repos are sus... nothing is benchmarked -its all so subjective and unproven and breaks with model updates -everyone and his uncle has a 'secret sauce skill' -that just proves to me the subjectivity of this endeavor.
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