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Exapunks (2018)

zachtronics.com

61–70 of 133 posts

Re: Exapunks (2018)

#63

I haven't played this, but just reading the description... > Learn to hack from TRASH WORLD NEWS, the underground computer magazine. It seems like a missed opportunity not to name-drop 2600. But I guess they wouldn't be allowed to do that anyway.

TWN is totally 2600 fanfic. Except for the part where it's got a bit too much in the way of gorgeous art. Same size, same rhythms, same vibe. https://steamcommunity.com/sharedfiles/filedetails/?id=25151...

Re: Exapunks (2018)

#64
post #9

For those who don't know -- while Zachtronics is no longer making games, Zach Barth is still active now under the company Coincidence Games. They just game out with a spacecraft engineering puzzle game: https://store.steampowered.com/app/2536720/UVS_Nirmana/?cura... .

This is also an advertisement.

I think it's sporting to pay for advertising and not sporting to try and sneak it in on people.

Re: Exapunks (2018)

#65

Earlier quoted context omitted.

Well, it has happened before: https://www.gamesindustry.biz/confusion-surrounds-gogs-rejec...

Really weird decision. Though it was added to GOG about 3 weeks after that article was written. And GOG has its share of slop (e.g. a dozen Whale Rock Games which have obviously fake reviews).

The rejection of Opus Magnum got a lot of attention at the time, which probably caused GOG to reconsider. But most developers don't get that kind of attention, if a game of theirs is rejected. I've seen multiple developers of games that I like, saying that they've given up on GOG because of the curation

Re: Exapunks (2018)

#66
post #8
post #6

bought opus magnum recently fun game, I have played exapunks a while back, it's not my cup of tea. I love programming for fun, but the language didn't gel with me. I liked their other games better, opus magnum is definitely in the top 2

for anyone on the fence about these games: I'll highly recommend Opus Magnum as the starting point. It's a good intro-to-Zachtronics game because every problem can be brute forced if desired - in many of the others, you need to make some clever arrangements and logical leaps to progress, due to very limited playing field sizes. they are quite unique and very well-made though. if you like sequence-puzzle games but are…

Exapunks was my first Zach-like and I loved it. It and most other Zachtronics games have a very well-tuned difficulty curve that pushes me out of my comfort zone just the right amount. I think getting stuck for short periods of time makes for a good puzzle game.

I finished Opus Magnum a couple weeks ago and I found it a little frustrating because of the same reasons you brought up. The game doesn't force me to be clever; I can be as simplistic and inefficient as I like. I did go out of my way to design a couple efficient designs, but it didn't feel especially rewarding.

FWIW, my favorite game from them is Last Call BBS. It has several great "mini"games that feel rewarding to just complete.

Re: Exapunks (2018)

#67
post #2

Their catalogue is well worth buying. https://store.steampowered.com/developer/zachtronics

"Eliza" is a bit unusual for Zachtronics as it's not a programming/puzzle game but a visual novel. But it's excellent and I think it's one of their most under-appreciated games. It's well-written, well-acted, and very prescient. Highly recommended!

It's one of my favorite visual novels and is so underappreciated.

Maybe it's because (unlike others in the VN space) it totally eschews unusual settings, gimmicks, or flashy set pieces to sell itself... I only bought it because I liked the tidbits of story in Shenzhen and Infinifactory, by the same author. Every part of it is unbelievably strong though.

Re: Exapunks (2018)

#69

Earlier quoted context omitted.

Without specifically looking into it but just going off of Steam releases and headline, I'd assumed Zachtronics closing was Zach Barth leaving the scene, and the company that made Kaizen etc were some of his former colleagues continuing on without him. But apparently the Kaizen-making company is still Zach Barth? So what was Zachtronics closing then? Him changing his mind and coming back a year later? Why throw away…

Here is something I (Zach) wrote up a while ago in an attempt to explain it: > Back in 2016, we sold Zachtronics to a company called Alliance, who we worked for as employees and made all the Zachtronics games from SHENZHEN I/O onward. In 2022 we stopped working for them and started a new studio called Coincidence, which we own and run as a sort of co-op that allows us to work on projects together, or not together, or…

As others already have I just wanted to thank you. Spacechem is not only what made me start playing games again but playing with computers altogether after a rough couple of years, and will forever be one of my favourite gaming experiences. So happy to hear you’re still making so -and-aptly-called Zachlikes!

Re: Exapunks (2018)

#70
post #37

Earlier quoted context omitted.

Without specifically looking into it but just going off of Steam releases and headline, I'd assumed Zachtronics closing was Zach Barth leaving the scene, and the company that made Kaizen etc were some of his former colleagues continuing on without him. But apparently the Kaizen-making company is still Zach Barth? So what was Zachtronics closing then? Him changing his mind and coming back a year later? Why throw away…

> So what was Zachtronics closing then? Him changing his mind and coming back a year later? Why throw away the brand? As cringingly shallow as that sentence was to type, a new "Zachtronics" game was a reflexive auto-buy for many people. It's not clear that this happened here, but I could imagine that someone successful enough not to need the money might literally prefer to have their work evaluated on its own merits…

Listening to the podcast linked elsewhere in this thread, it sounds like he’s not at all reached the level of financial independence to indefinitely fund future projects. In fact the only game that went moderately viral (Opus Magnum) is not owned by him at all.

This is really disappointing to me as many of his games are some of my favourite games of all time and I assumed he’d be set for life off them. I guess the target audience is just too small.

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