My favourite: "audiophile-grade" audio players which allocate a single continuous buffer of RAM into which they load/decode the whole .WAV/.FLAC file, because supposedly the CPU "jumping" between "fragmented audio" causes audible "jitter".
Of course, they don't know that what looks like continuous memory to user-code is probably discontinuous in kernel/physical RAM.
Didn't check in many years, I wonder if they created kernel level players to account for that, to have "true continuous memory"