Big thing that allowed this degree of personalization and skinning was that everyone was running fairly homogenous display equipment. When you don't need to deal with a whole spectrum of aspect ratios, input affordances, and DPIs, skinning and customization is something you can do in any image editing software.
It could still be relatively simple if the industry could agree on a few standard DPIs for screens. While still a substantial amount of extra work, raster images with clean 1x, 2x, and maybe 3x variants are a lot more flexible and easier to produce something good looking with than trying to fight vector formats that will end up looking “fuzzy” 70% of the time due to lines landing on half-pixels and such.
The thing about back then that was so amazing is the amount of personalization you had with your desktop environment. Windows 95/98 had different skins/themes you could use. Winamp and many other apps allowed skins. You used to be able to make your computing experience your own. We've lost that and really need to get it back. There's the ability to do this with Linux DE's of course, but that's not enough.
This was also true on the comms apps sides. Back in the days of ICQ & Jabber, there was a huge ecosystem of chat apps, many of which (like my favorite, Miranda IM -- which has been revived for Windows as Miranda NG: https://miranda-ng.org/about/) were also fully customizable.
The amazing foss music player audacious supports winamp skins in case anyone wants to use these on a modern cross platform program that's actually foss
The thing about back then that was so amazing is the amount of personalization you had with your desktop environment. Windows 95/98 had different skins/themes you could use. Winamp and many other apps allowed skins. You used to be able to make your computing experience your own. We've lost that and really need to get it back. There's the ability to do this with Linux DE's of course, but that's not enough.
One of the great things about Winamp 2 skins in particular is how simple the format is - basically just a bunch of BMPs in a zip file. Pretty much anyone could make one. You didn't need any special software or code knowledge to inspect an existing skin and see how the pieces fit together. You could make one in MSPaint if that's all you had, as I did for my first couple skins. (There were also a few INI-style config f…
Author of the Museum here. Agreed! That was true for "classic" Winamp skins which are what is shown here. I also took a stab at "modern" Winamp skins which were fully dynamic and scriptable and wasn't quite able to bring that to the browser. I did a writeup of that work here: https://jordaneldredge.com/webamp-modern/
I'll have to spend some time trying to find it if it's on there, but I had one at one point called "Pimeer" where the text was rendered in such a way to look like a Pioneer stereo. Fooled me at the time.
If someone is looking for an insane project, please make Winamp player as a tactile real world physical device, with all the same features. Maybe with a little E-ink display too.
If someone is looking for an insane project, please make Winamp player as a tactile real world physical device, with all the same features. Maybe with a little E-ink display too.
This is an idea that 3D artists have been playing with for years. I've collected 63 different artists imaginings of this here: https://jordaneldredge.com/physical-winamp/
Big thing that allowed this degree of personalization and skinning was that everyone was running fairly homogenous display equipment. When you don't need to deal with a whole spectrum of aspect ratios, input affordances, and DPIs, skinning and customization is something you can do in any image editing software.
It could still be relatively simple if the industry could agree on a few standard DPIs for screens. While still a substantial amount of extra work, raster images with clean 1x, 2x, and maybe 3x variants are a lot more flexible and easier to produce something good looking with than trying to fight vector formats that will end up looking “fuzzy” 70% of the time due to lines landing on half-pixels and such.
Can't really put the toothpaste back in the tube on that one. Too many monitors that are like 30-40% off any clean integer scaling in the wild for that to be viable now.