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Physical disc production ending in Jan 2028 for new games on PlayStation

blog.playstation.com

671–680 of 833 posts

Re: Physical disc production ending in Jan 2028 for new games on PlayStation

#672
post #201

Earlier quoted context omitted.

I honestly doubt they'll stop. Sony is a Japanese company, and they seem to still enjoy buying blurays

But is there enough of a market for blu-rays of newer western releases in Japan to keep the entire production and distribution chain alive around the rest of the world?

Yeah this is the thing. Everyone seems to be forgetting about economies of scale.

Re: Physical disc production ending in Jan 2028 for new games on PlayStation

#673
post #435

Great buildup on Sony's side to gain trust in this move in the gaming community ahead of this announcement when just this week they again pulled hundreds of "purchased" movies from customer's libraries without refund, reminding everyone that digital content is rented, not owned. https://arstechnica.com/gadgets/2026/06/sony-erases-digital-...

Utterly brazen they are. You'd think they'd be keeping a low profile after the pulled all of those movies, but no - they are doubling down on the asshattery.

Re: Physical disc production ending in Jan 2028 for new games on PlayStation

#674
post #495
post #211

Earlier quoted context omitted.

You have to be very dense to think AAA video game devs have some woke agenda and not just knee-jerk reaction to market changes. There are plenty of games for you to goon to.

What's the difference between calling it "woke agenda" or "market changes"? Seems to me you agree with the other poster, that AAA game devs now make games targeted towards different people.

Woke in nearly all contexts in 2026 can be substituted for a racial, xenophobic, and/or homophobic slur and mean exactly the point of the person who used it. The lack of actual examples when called out makes it very obvious.

Re: Physical disc production ending in Jan 2028 for new games on PlayStation

#675
post #542

Earlier quoted context omitted.

> they know consumers are trapped. Gaming is a luxury good. We can all just walk away.

Walking away from the closed platform you invested hundreds/thousands of dollars into over the years is a luxury (especially if you were mislead into buying a PS5 with a disc drive thinking it'd be supported at least until the end of the product's lifespan) Monopolies, anti-competitive behavior, and anti-consumer behavior in general are all bad bad bad. You have to be a very interesting individual to disagree with th…

I agree with your second sentence, and agree that Sony seems like a pretty bad actor as a result of all this, but the first sentence is false and hyperbolic.

It's not a luxury to walk away from a sunk-cost, no matter what % of your past expendable income it represents (I think that was kind of what you were hinting at). Anyone can do it.

Re: Physical disc production ending in Jan 2028 for new games on PlayStation

#676

In contrast, Nintendo's idea to sell physical games that are essentially transferrable keys seems like a much smarter compromise. Part of the appeal for the Switch and Switch 2 is the stability of their resale market. It's easier to pay for a new game when you know you can get 50% of your money back on the used market.

Except the same companies have shown (see: closure of the DS online storefront) it's still an issue, just 20 years delayed instead of 10. Sure, it's better, but it's not good. I'll still take it of course, but we need to pressure lawmakers to set up something more fair and stable.

Re: Physical disc production ending in Jan 2028 for new games on PlayStation

#677

Earlier quoted context omitted.

Let’s take all these games as great artworks - why don’t their creators have the right to destroy them? All my own art is derivative schlock, so maybe I’m biased, but I don’t see how the viewer/consumer whoever has any say in the matter. The show is over when it’s over. Should be compel musicians to record every live performance and make those available to people who couldn’t make it to the show too? What if someone…

> Let’s take all these games as great artworks - why don’t their creators have the right to destroy them? Because they sold them . They put it out in the world. If they just made it and then immediately destroyed it, wonderful! But they didn't. And, also, their creators are not a monolith. They were worked on by hundreds of hands. The production company shouldn't get to unilaterally make that decision. > Should be co…

> Because they sold them. They put it out in the world. If they just made it and then immediately destroyed it, wonderful! But they didn't.

They sold a pass to play the game while it was open. Just like a swimming pool or a buffet.

Just because we got an executable software instead of a wrist band doesn’t change what it is.

Is the naming convention the sticking point here?

Did we really think it meant “all you can eat until the heat death of the universe”?

> And, also, their creators are not a monolith. They were worked on by hundreds of hands. The production company shouldn't get to unilaterally make that decision.

Why not?

I have never had a say as a developer or designer of other software when the company turned off products, how much we charged customers, what the SLA was etc. etc. etc.

I signed a contract to do a job on a thing. Regardless of how much pride I took in my work I understood the license it would be distributed under and what my role was.

We can form guilds or join coops if we want a say. Labor has pull before and during the work. Get it in writing. After the fact we’re fucked. Welcome to earth. Sucks here but we make do.

> This is this and that is that.

But this is that. They sold us a concert ticket. We checked the checkbox next to the EULA. Nobody made us do it.

I get the ick from this kind of game it so I stopped buying them, except for when I do. Just like I stopped eating Doritos.

I don’t expect something that comes in a colorful crinkly bag at gas station to be healthy and I don’t expect a game sold by some big studio to not be ripping me off.

The idea of interacting with lawyers and politicians to solve the problem of “some of my luxury goods are a bad value” never crossed my mind.

Re: Physical disc production ending in Jan 2028 for new games on PlayStation

#678
post #542

Earlier quoted context omitted.

> they know consumers are trapped. Gaming is a luxury good. We can all just walk away.

Walking away from the closed platform you invested hundreds/thousands of dollars into over the years is a luxury (especially if you were mislead into buying a PS5 with a disc drive thinking it'd be supported at least until the end of the product's lifespan) Monopolies, anti-competitive behavior, and anti-consumer behavior in general are all bad bad bad. You have to be a very interesting individual to disagree with th…

Eh I think you're overstating the level of lock-in here. There's nothing about the platform itself that forces you to stay, it's just the games you've already bought. You can keep the system and just stop buying new games on it.

And most people probably don't replay most games after beating them once, for the handful you do want to replay, you just bust out that console occasionally, or you grab them again in a steam sale to play them on PC instead or something.

Re: Physical disc production ending in Jan 2028 for new games on PlayStation

#679

Earlier quoted context omitted.

I cannot explain how offensive this is to work of people who work on these games. Years and years of my life working on some incredible AAA games and you call it garbage because it's always online. Like, you think all the effort, all the actual art, music, writing, lore, world building....all of it garbage, because the game is online only? Do you think WoW is garbage and "art" in quotes? I mean, it's the internet, yo…

I’m calling it garbage because the content is boring and the gameplay is tired for well over 99 out of 100 games I see. The music, visual design, dialogue and “world building” of most games (indie and AAA) is trite recycled junk that without the budget would be indistinguishable from the output of a high school drama club (at best). That’s before we talk about the cynical stuff like the always online, the loot boxes,…

>>I don’t know why people treat games as some special case

Well, clearly.

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