Earlier quoted context omitted.
> This is a weird marketing strategy. They must feel free to do as they please since they know consumers are trapped. I've been on PlayStation family since PS2, and used to think I was married to it, with my game library and my player character stuff/gear/creations in various games. But the platform no longer lets me play many of those games, anyway, whether due to console gen or server shutdowns. And nobody cares ab…
"Linux" gaming on Steam deck or Steam in general is a lean-back experience that's got almost nothing in common with the sweaty PC game experience of the past with the big chunky joysticks that were always falling apart and had to be recalibrated all the time and the too-sharp graphics and all. I picked up some ACER handheld at Best Buy and it was a complete joke, the first thing I saw looked like a Windows PC with co…
Physical disc production ending in Jan 2028 for new games on PlayStation
651–660 of 833 posts
Re: Physical disc production ending in Jan 2028 for new games on PlayStation
#652To illustrate why this is stupid, I will furnish two links to purchase Dark Souls 3 (PS4, 2016) Ebay, to buy: $11 + shipping[0] PS Store, to rent: $60[1] [0] https://www.ebay.com/itm/298370753624 [1] https://www.playstation.com/en-us/games/dark-souls-iii/
You've illustrated exactly why Sony is getting rid of physical media. Money.
Re: Physical disc production ending in Jan 2028 for new games on PlayStation
#653Earlier quoted context omitted.
> They must feel free to do as they please since they know consumers are trapped. My take is somewhat difference: Sony is offloading the cost of their prior decisions onto consumers. For things like movies, they should have negotiated a contract where sold copies are sold copies and cannot be revoked (even if their right to sell/rent copies lapse). For things like the PS3 store, it cannot be run indefinitely. That sa…
> They would have to refund everyone for every purchase in the long run. That is the minimum they should do. At best they should offer the movie collections for free through competitors.
I am saying that as a reflection of reality, not to absolve Sony. Someone at Sony must have understood that their licensing agreements were incompatible with the definition of sale. Someone else likely stuck some clauses into the EULA to reflect that, fully realizing that no-one reads those things (also realizing that it is not reasonable to expect consumers to read an EULA for every transaction in their life). The someone who is now responsible for executing the outcome would also understand that there is the potential for legal action on such a matter, but they also understand that there are legal machinations that will, at worse, limit the damages to a sum that is lower than the cost of refunding the full value of each and every purchase made through their service.
Re: Physical disc production ending in Jan 2028 for new games on PlayStation
#654Earlier quoted context omitted.
They must think platform-exclusives titles are the differentiator.
There are far fewer of those than there used to be, because games take longer to develop now. Nintendo has been the only one really good at that, and even there, they're slipping. For example, the Switch 2 has been out for a year and has no exclusive Mario or Zelda games yet. They announced another Zelda remake.
I'm not saying they don't have their issues; Pokemon launches since the late 3DS era have been somewhat notorious for performance issues (and of course aren't technically developed first-party, although they're certainly Nintendo exclusive, and I think there's a pretty strong argument that bringing them in house might actually improve the situation), and the Mario Kart entry for the Switch 2 seems to have been considered somewhat lackluster, but I don't think it's totally reasonable to start making long-term predictions yet. In the aftermath of the Wii craze, it would be easy to make similar predictions given the lows of the Wii U era, but they obviously came back pretty strong in the following generation, and there doesn't seem to be much evidence that they've come close to sinking that low again yet.
I think they tend to try to vary the order that they do major releases between generations. The Switch 1 era had Breath of the Wild as a launch title (that also launched on Wii U, which is easy to forget), and Mario Odyssey came up before the end of that year, and they re-released the Wii U version of Mario Kart rather than coming out with an original entry. After the huge cultural zeitgeist around Wii Sports when it was paired alongside a Zelda title for the Wii, they seem to have been trying to repeat that with somewhat quirky minigame compilations alongside major franchises; the Wii U had a weird theme park thing with the new Mario game, and they paired Breath of the Wild with the extremely forgettable 1-2-Switch and a co-op puzzle game that I don't think I ever heard of anyone actually playing.
Re: Physical disc production ending in Jan 2028 for new games on PlayStation
#655Re: Physical disc production ending in Jan 2028 for new games on PlayStation
#656Sony DADC presses every PlayStation games but also has spent decades manufacturing CDs, DVDs, Blu-rays, UHD Blu-rays, software, and other optical media for 3rd party customers across the entertainment and computer industry.
If PlayStation discs disappear in 2028, that removes one of the last massive, guaranteed sources of demand for optical disc production inside Sony. Even if the plants continue serving movies, music, and third-party clients for a while, it’s hard not to wonder if this announcement is also the beginning of the end for one of the last major end-to-end optical media manufacturers in the supply chain.
https://en.wikipedia.org/wiki/Sony_Digital_Audio_Disc_Corpor...
Re: Physical disc production ending in Jan 2028 for new games on PlayStation
#657I think I'm going to stop buying new game consoles and games now and just stick to PC (mostly via Steam) and emulation. Might continue with switch stuff if they keep publishing proper physical media. I find myself revisiting console games that came out 20+ years ago often, and that's a large part of the reason I buy them.
It's still putting my trust in an online store, but I have much more confidence that my Steam games will still be usable a couple of decades from now than the xbox/ps stores. And historically Nintendo has totally axed the online store for each console when the new one comes out, including killing the ability to redownload already purchased games, although they did retain the same store between Switch 1 and 2.
Will be interesting to see whether Steam stays safe when Gabe eventually dies/retires. I think if he passes it on to a trusted successor it might be good for another few decades+, but if the company gets sold or publicly listed I have no hope.
(As a side note, if anyone is a console gamer primarily because of the nice "turn it on, get controller, play with no stuffing around" vibe of it - a pc in a small case with bazzite-deck installed that's just permanently hooked up to your TV is a very seamless experience, it's remotivated me to play a lot of stuff on PC that I would normally default to buying on consoles - JRPGs, racers, platformers etc.)
Re: Physical disc production ending in Jan 2028 for new games on PlayStation
#658Consumers need to start buying more used media instead of buying new.
They need to use services like GOG.com instead of Steam, even if it's less convenient.
They need to decide that if they can't buy a DRM-free or a physical copy of something then they simply won't buy it, and be confident in that decision instead of caving in to FOMO.
It requires a mindset change which I fear will be too difficult for most -- which is exactly what Sony is banking on.
Re: Physical disc production ending in Jan 2028 for new games on PlayStation
#659Ever since I had the disposable income to burn (so ~PS3 generation onwards) I've been someone that always eventually owns every console from each generation. Usually just one of them initially and then the others a few years later when they get cheap. I think I'm going to stop buying new game consoles and games now and just stick to PC (mostly via Steam) and emulation. Might continue with switch stuff if they keep pu…
Re: Physical disc production ending in Jan 2028 for new games on PlayStation
#660Earlier quoted context omitted.
Your library on steam is tied to you. When you die, it is gone. Your children or family using it is against terms of use.
This is partially false, Steam has an official system for children and families to share purchased games: https://help.steampowered.com/en/faqs/view/054C-3167-DD7F-49... In practice, Steam is likely not going to know or care if the owner of a Steam account has died and someone else is using the account credentials.
* Up to 6 people can share games in a family account
* Each account can join as an adult or a child
* No age verification done, the person who created the account simply marks each invitation as "join as an adult" or "join as a child"
* Adult members have parental controls over child members and can control which games they have access to
* Child members must get purchases approved by an adult member
* No requirement for any particular family structure, like limiting it to two adults. Six roommates sharing a large house can form a Steam family if they want.
The only thing that is even slightly restrictive is the one-year cooldown on joining a new Steam family group if you leave the old one, and even that is pretty reasonable. (Without that, people would abuse the system by saying "Hey, join my family group real quick and I'll share my copy of Portal 2 with you, then leave the group when you're done). Plus, if you're rejoining the family group you just left then there's no cooldown, so "Oops, I clicked the Leave button by mistake" doesn't penalize you.