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Physical disc production ending in Jan 2028 for new games on PlayStation

blog.playstation.com

581–590 of 833 posts

Re: Physical disc production ending in Jan 2028 for new games on PlayStation

#581
post #358

Earlier quoted context omitted.

For now, it's still possible to crack consoles and extract the games from disk. However, we are probably approaching an era where encryption / trusted computing is so good that future systems will never be cracked. However, the flip side is that so many games are built using common game engines, and receive multi-platform releases. So there's a broader surface area for potential preservation. Maybe the PS6 version is…

Sony in particular is doubling down on platform exclusives again. I was waiting for Ghost of Yōtei to come out on PC, but Sony cancelled the port. We're well and truly fucked without physical media for exclusives like this.

Just don't buy them.

Are you a drone controlled by FOMO?

Re: Physical disc production ending in Jan 2028 for new games on PlayStation

#582
post #165

Well, if Nintendo and Microsoft go the same route (and sadly, I see that being almost inevitable at some point), that's probably the end of my interest in gaming as a whole. I generally refuse to 'rent' or 'license' things on a temporary basis, and have decided in this generation that every game I'll get for Switch 2 will be a physical game on cart version, without exception. And the reasons for that are pretty simpl…

Counter-argument: I have a Steam account associated with a day 1 purchase of Half Life 2 (so, 25 years or so). Every game I've ever purchased is still available for me to download, while I lost probably 50% or more of my physical games collection. If I'm renting those games, it sure seems like a good deal. I do appreciate that console online market places have not historically been as well managed as Steam. But also,…

I agree with this as a PC gamer.

Every game I have purchased on Steam still exists to be played, apart from those where multiplayer servers may have diminished naturally.

If I had these games as physical copies I'd need to have lugged around multiple boxes of games of which I'd probably have lost or damaged the disks.

Re: Physical disc production ending in Jan 2028 for new games on PlayStation

#583
post #501

Earlier quoted context omitted.

Except Sony is notoriously bad at actually securing their consoles.

Maybe AI will change that. That’s the crux, safe software is like an unbreakable lock. It can keep safe what you value or it can lock you in|out.

You lot really ought to stop with “AI will solve that” statements. It’s like watching a child play with Siri thinking it is a real person. C’mon now.

Re: Physical disc production ending in Jan 2028 for new games on PlayStation

#584
I think console players are going to enter the era PC gamers did over a decade ago, but this time it will feel forced as opposed to happening naturally as it did with PC's.

Heck, I have games I bought digitally over 2 decades ago that I can still download and play. There's no way I'd still have kept a box from when I was a teenager.

Re: Physical disc production ending in Jan 2028 for new games on PlayStation

#585
post #542

Earlier quoted context omitted.

> they know consumers are trapped. Gaming is a luxury good. We can all just walk away.

Walking away from the closed platform you invested hundreds/thousands of dollars into over the years is a luxury (especially if you were mislead into buying a PS5 with a disc drive thinking it'd be supported at least until the end of the product's lifespan) Monopolies, anti-competitive behavior, and anti-consumer behavior in general are all bad bad bad. You have to be a very interesting individual to disagree with th…

Console is the kind of thing where you upgrade every few years like for obviously games you bought for ps3 or PS4 don't work in the PS5 or Xbox 360 for Xbox one you have to buy one for each console. So people will switch to the competition, you can see on the sales of each consoles where their peak was. People might even get tired of Nintendo,Sony and Microsoft and just go with steam and valve

Re: Physical disc production ending in Jan 2028 for new games on PlayStation

#586

This sucks, especially given the recent content rug pulls by Sony, but as someone who has never owned a current-generation console outside of the PS2/Wii, I'm out of the loop: What percentage of game discs sold today are even playable without first connecting to the internet and downloading additional content? Not in defense of Sony, I just think this battle may have already been lost and not enough people noticed.

Many games re-release as "complete" editions with updates and sometimes DLC. I don't know if those always find their way on to the disc proper, but unless they're relabeling and re-boxing dead stock, I have to imagine "stamp it with some extra bytes" is more economical than "make all-new discs put in all-new boxes but it's just the base, non-updated game AND we have to keep the servers running."

Re: Physical disc production ending in Jan 2028 for new games on PlayStation

#587
post #165

Well, if Nintendo and Microsoft go the same route (and sadly, I see that being almost inevitable at some point), that's probably the end of my interest in gaming as a whole. I generally refuse to 'rent' or 'license' things on a temporary basis, and have decided in this generation that every game I'll get for Switch 2 will be a physical game on cart version, without exception. And the reasons for that are pretty simpl…

I agree with you wholeheartedly, however, even buying physical games nowadays is a meaningless practice (one that I still do, mind you, physical over digital, that’s me any day). But with the sheer amount of updates, online checks, DLCs and whatnots, our physical media is nothing more than a pretty case to display on the shelves. They can pull the plug on all of that nowadays just as easily as any digital media.

The ideal solution would be an industry-wide change where games should always be required to be able to play as sold on disc—pipe dream though.

Re: Physical disc production ending in Jan 2028 for new games on PlayStation

#588
post #272

Earlier quoted context omitted.

I'm guessing you know this already, but I thought it's worth saying - some Switch 2 carts only contain a game key and not the actual game. https://en-americas-support.nintendo.com/app/answers/detail/...

Even that Nintendo Switch 2 Game-Key Card implementation still works better for parent’s game reselling use case (for a limited time) than outright removing the physical media option as Sony is doing. From the link you posted: “ Game-key cards are different from regular game cards, because they don’t contain the full game data. Instead, the game-key card is your "key" to downloading the full game to your system via t…

Are the download codes reusable then?

Re: Physical disc production ending in Jan 2028 for new games on PlayStation

#589
post #314

I don't own a PS5, I do own a PS4 however and still buy physical copies of games - some of which of late have been secondhand from CeX - because 1. I don't like renting content, 2. I hate DRM, 3. physical copies are harder to censor. Sony recently expunged copies of movies people had bought, so I honestly don't trust them not to do the same with games. Also, they announced the closure of the PS3 store, so that's even…

Physical copies aren’t harder to censor nowadays, unfortunately. All they have to do is push a “you can’t start this game without the latest update, and the latest update is unavailable” update and it’s gonzo.

Re: Physical disc production ending in Jan 2028 for new games on PlayStation

#590
post #374

Earlier quoted context omitted.

It'd be responsible of them to say that they can only provide 1 million downloads on the first day, or whatever the limits of their contract with the CDN says. Evidence that it's fake!

Why can't an encrypted copy be distributed a week before launch? You would call LAUNCH DAY when you release the 2MB decryption key.

It was my understanding that this is actually something they are doing with GTA VI.
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